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Feedback on Patch Notes 2024-10-31 (Orlo Clan Field Temple)


HoneyBuns

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another pvp patch for the 3 biggest clan to get better drops.

If u so focused to become a pvp game.. why not make trade Valor to Honor 3:1 and make all Honor / Valor stuff tradable.

so atleast the pvm clans get a small bonus to try to step into pvp.

The way u go now is that the biggest clans gets bigger and the smaller stay small.  

 

its just.. like the last ones... another slap to the pvm part of the game.

Edited by foxxy
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Hmmm, nerfing Max HP as a defensive option by limiting the HP received from healing %'s is an, interesting move? It'll be interesting to see just how much worse Champions/Soldiers and Dealers get due to this change, since they rely heavily on that + their defense stats to survive. Not having a shield, healing, blocking or dodge outside of dodge spears and a 1-off heal on axe makes me wonder what ya'll have in the pipeline to counter balance this.

Aside from that, a new custom mob model is a pretty sick addition. It'll be interesting to see more of those in time.

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Cave of Ulverick (revamped)

  • Not newbie friendly anymore
  • Change target behavior is too often not predictable mechanic like SoD bosses when its under 1m HP its stop changing target
  • Still busted drop kekw

Score Board UI (refitted with RMLui) :

  • Sort by type is bugged, Checked on ALL, Attacker, Defender tab
    not sorting anything (pressed on Points value), but when you click sort on "Healing Received" it will sort "Points" value lol.
    It will not sort out Healing Received value.
  • Damage received value were not sorted lowest-highest/viceversa (tab ALL, Attacker, Defender)
  • Death value were not sorted lowest-highest/viceversa (tab ALL, Attacker, Defender) but showed the Damage received value sorted
  • I see a miss-pattern here about sorting those value lol, its keep going on. Seems the pattern were current row showing prev row (most of them)
  • You cant scroll up & down on anywhere except on the location of scroll bar only.
  • psst* in frame the ui bug+image with lazy its self 😆
    image.png.5e501840a5314f9505fe5af5c9ce5df9.png
Edited by Elchapow
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is there any point at fighting Ulv that he can de-stealth ? Had it 2 time now that i go into stealth (cd was running) but Ulv atked me and ( or before idk ) i was de- stealthed and he killed me. so after the 2. hit ( wher i am in stelath ) i wasnt in stealth anymore and he could easy kill me.

is this part of the " plan " or is it a bug ?

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6 hours ago, foxxy said:

is there any point at fighting Ulv that he can de-stealth ? Had it 2 time now that i go into stealth (cd was running) but Ulv atked me and ( or before idk ) i was de- stealthed and he killed me. so after the 2. hit ( wher i am in stelath ) i wasnt in stealth anymore and he could easy kill me.

is this part of the " plan " or is it a bug ?

All enemies have a chance to instantly decloak you if they're aggro'd onto you when you stealth/camo/cloak. It just never happened often because the chance was very very low. Seems they increased that value.

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8 hours ago, Vile said:

All enemies have a chance to instantly decloak you if they're aggro'd onto you when you stealth/camo/cloak. It just never happened often because the chance was very very low. Seems they increased that value.

Ok... thx for that information. Didnt noticed before.  Ya maybe they increased.. or at least it never happened cause mainly no one sle beside tank get touched from ulf 😉

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on CoU revamped, I think it's better to leave it as it was.

if you like to improve the dungeons just add another higher tier difficulty on those dungeons and add drops rather than making the dungeons hard but not give better rewards.

if you'd like to people to clear mobs/adds on dungeons than rushing, place monsters that dispel stealth haha.

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