lazypenguin Posted June 21 Posted June 21 Please share your feedback on today's patch here. Remember to share your suggestions in Ideas
Mortal Posted June 21 Posted June 21 This is what people wait 6 months for? An item that wont be used? Ggwp Boys another failed patch. O7 to this server 2 1
FrozenFire24 Posted June 21 Posted June 21 (edited) What do I do? After the patch, I can't log in. It keeps on crashing. Edited June 21 by FrozenFire24
lazypenguin Posted June 21 Author Posted June 21 17 minutes ago, FrozenFire24 said: What do I do? After the patch, I can't log in. It keeps on crashing. Please try deleting `updater/` in `C:\Program Files\ROSE Online` and try repatching
Mr Beer Posted June 21 Posted June 21 My game updated and when I opened it it gave me a black screen I uninstalled and reinstalled rose, deleted 33date, update and and it's still showing a black screen
foxxy Posted June 21 Posted June 21 (edited) Why we get this Items... its the same effect like LisentU. its just account locked which cost us another spot in inventopry/storage. That makes no sense.. can aynone explain pls ?? Make it 3.0% success then we all good Edited June 22 by foxxy
BaconEggAndDeez Posted June 21 Posted June 21 (edited) Guardians mobs are too low level. Too many airdrops for a end game area IMO. Also I have mixed feeling about the disabling of the drop gems, in particular the dolomite (max item drop quantity). Now we only drop items 1 by 1 Edited June 21 by BaconEggAndDeez 1
Clericbuff Posted June 22 Posted June 22 For ocf, best would be to have no safe zone. If you died you should be spawning outside For entering it would be better and have north or south spawns
foxxy Posted June 22 Posted June 22 47 minutes ago, Clericbuff said: For ocf, best would be to have no safe zone. If you died you should be spawning outside For entering it would be better and have north or south spawns may u can explain why u think so? In firrst read i dont understand why this shld be better .ty
Clericbuff Posted June 22 Posted June 22 1 hour ago, foxxy said: may u can explain why u think so? In firrst read i dont understand why this shld be better .ty Because, in wars you can come back faster and it will basically be a respawn war again, and if you'd be having north and south spawns it's not a standard spawn so they could come from other sides
kaiserkiva Posted June 23 Posted June 23 On 6/22/2024 at 4:10 PM, Clericbuff said: Because, in wars you can come back faster and it will basically be a respawn war again, and if you'd be having north and south spawns it's not a standard spawn so they could come from other sides It’s a clan field not akram arena. I would rather see an npc to sell loots.
tuMrou Posted June 25 Posted June 25 i think ocl lack is reward drops on bosses, i hope they put more drops to make players fight for it, most players only go there for pvp kills and quest dats all,.
xcout Posted June 25 Posted June 25 Here is a feedback.. make at least a rewarding mechanics inside the clanfield. For example a boss that drop rare loot. and it should be spawn 3 times in a day only, so players will gather on the time of the respawn and battle each other.
zstark Posted June 27 Posted June 27 (edited) Valor and pet quests don't work in ocf. It would be convenient to have something to do while waiting for portal mobs. Can you fix this issue Edited June 27 by zstark 3
TeholBedict Posted June 28 Posted June 28 (edited) From my experience the OCF daily quest gives rewards worth 1-2mil but account bound. (minimum I got was 10 Licent Ra, sometimes you get equivalents to craft runes worth ~2mil) I think the rewards need to be boosted (maybe doubled), killing 120 mobs in an endgame PvP zone for 1-2mil that can't even be traded isn't worth the time investment at all. This will incentivise people to do them more regularly and create a competitive environment in the OCF zone. Also the quest mobs drop tables need to be revised. Personally I think they should drop chewed bone/ Licent Hg / Licent U more often. Edited June 28 by TeholBedict 1
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