prettywomanlover Posted February 27 Share Posted February 27 (edited) having all the gear locked is ONLY limiting players choices and forcing them to play the game a certain way. Players who want to earn gold as their preferred playstyle and buy BIS gear should be able to, it also makes zulie much more valueble, and would be extremely healthy for the market. Also it is actually discouraging players from making new characters I believe as they are forced to buy all new equipment, where as if they had it on another character of the same class, they'd be encouraged more because they don't have to start buying their gear from scratch. I think all this character locked gear is a horrible idea. And before you say, No i am not saying IM items should become tradeable aswell. Just equipment earned in-game. Edited February 27 by prettywomanlover Link to comment Share on other sites More sharing options...
lazypenguin Posted February 27 Share Posted February 27 We actually removed a TON of trade restrictions before starting early access. Most blue items were actually trade restricted back in NA but we removed those restrictions. We decided to leave honor/valor gear as they were since we wanted to see how things would play out once the game was live and people were playing that content. If you have an opinion on this please share it! 1 Link to comment Share on other sites More sharing options...
prettywomanlover Posted February 27 Author Share Posted February 27 (edited) 1 hour ago, lazypenguin said: We actually removed a TON of trade restrictions before starting early access. Most blue items were actually trade restricted back in NA but we removed those restrictions. We decided to leave honor/valor gear as they were since we wanted to see how things would play out once the game was live and people were playing that content. If you have an opinion on this please share it! I appreciate the comment. I am happy you guys removed restrictions from some items such as blues, I was unaware gravity did that at the end of NA rose, that is absolutely terrible and so discouraging. Trade restrictions in general for anything earned ingame in my opinion should not be a thing, and is discouraging lots of different, diverse playstyles, such as farming and earning zulie. Instead of being able to purchase pretty much the only relevant gear for endgame, you have to farm it yourself, and are forced into PVP or PVM instances to obtain this gear, this discourages part the whole philosophy i thought Red nim was trying to achieve, encouraging active /open world play, and diverse playstyles. This is only discouraging that IMO and pushing the focus of the game into 1 click instances, like every other mmorpg rather than encouraging players to play in the beautiful, alive open world. The instances are fine, I'm not saying remove them, but ONLY being able to obtain this gear only through such activities, and not allowing players who want to farm /explore the much more immersive open world to get this gear, who desire to get that gear, this is sadly not an option for them, and makes those players more likely to resent that fact and quit do yo feeling obligated to play a certain way. It is just in my opinion limiting so much of the game in my opinion. Sure it is encouraging to players who only like PVP as other players cannot get it with other methods, but it discouraging to everyone else. I think everybody would be encouraged if gear was tradeble. Thank you for reading my response, I look forward to hearing your opinion regarding this matter if you have further thoughts. Thank you. Edited February 27 by prettywomanlover Link to comment Share on other sites More sharing options...
Heatfist Posted February 27 Share Posted February 27 (edited) Would be nice to have items account bound rather than character locked. As in Valor/Honor, Exalted, Cosmetics from the Medals, etc. Would it really cause harm to be able to share gear amongst other characters on the same account? For example if I have nice Sopdu shield (which is character locked on use) on my Knight and I want my X-bow Scout to use it at some point in the future I should be able to put it in storage to transfer to that character too. Another example is the Unique 10 Sen Accessory set earned from the Episode Quest, it is tradeable but becomes account locked once used. Meanwhile the other quest items are stricly character locked (which does make sense, and makes the accessory set an inconsistancy in this case). So quest items should lock to character that makes sense. As for the other stuff account bound would be a fair way to help share items amongst alts on the same account. Allowing the sets from the medals to be tradeble would be fine too since they can be already accuired through medal trading/purchasing already. If everything were to be tradeable the uniqueness of certain items would lose their charm! Edited February 27 by Heatfist Link to comment Share on other sites More sharing options...
Dreezy Posted February 28 Share Posted February 28 This pains me as I need phoenix wings on other characters. Imagine having to buy something that costs 60m+ again Link to comment Share on other sites More sharing options...
Jamie Posted March 1 Share Posted March 1 I would love if all but Item mall and quest item restrictions where lifted. I left Na Rose originally when they implemented this, as I had 'ancient' armors (like dealer armor that a muse can wear or vice verser.) That I didn't want to bind to myself. Also hate the thought of spending all the time and zulie making something that will end up being in storage forever more or sold to a NPC. As of right now I use no bound items accept for quest items, its very limiting at the higher end of the game, but just can't stand having assets bound to me. Other benifit to this it would make the level 210 exalted experience increasing gear worth having if you could reuse or resell it after. Link to comment Share on other sites More sharing options...
FrozzenBite Posted March 1 Share Posted March 1 +1 Link to comment Share on other sites More sharing options...
HoneyBuns Posted March 1 Share Posted March 1 3 hours ago, Jamie said: I would love if all but Item mall and quest item restrictions where lifted. I left Na Rose originally when they implemented this, as I had 'ancient' armors (like dealer armor that a muse can wear or vice verser.) That I didn't want to bind to myself. Also hate the thought of spending all the time and zulie making something that will end up being in storage forever more or sold to a NPC. As of right now I use no bound items accept for quest items, its very limiting at the higher end of the game, but just can't stand having assets bound to me. Other benifit to this it would make the level 210 exalted experience increasing gear worth having if you could reuse or resell it after. But then no one would bother doing the dungeons to get that gear on any other character. i agree that Gravity went too far with the trade restrictions but the reason they were implemented is still a valid reason today. The purpose is for players to use the game content- not just once on their first character but on every character. Adding new game content is a process that takes a long time, even with a huge team of devs. Character locking items keeps those items out of circulation and forces players to continue to use the existing content on other characters. Rednim changed and removed a ton of restrictions but the restrictions that remain make sense imo. Crafted, reinforced and dropped items are freely tradable and reusable. For the rest, we need to earn them on each character that we want them on. In other words, we need to play the game and continue playing the game. 3 Link to comment Share on other sites More sharing options...
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