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Remove repeatable quests and reduce accuracy on purple mobs


Sui

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Doonga/krawfy quests are being nerfed, which is IMO for the good.

I like the new quest structures overall, but the repeatables should probably have a lower cap. This could be compensated by increasing mob xp, which currently feels very low.

But yeah, there’s always going to be hotspots in the game (not really a bad thing, since you know where to find a party). It’s just a matter of balancing things out a bit so that it’s even theoretically worthwhile to visit other zones (Goblin Cave, Gorge…).

I don’t think I agree with the purple mob point, though: if you have invested in the gear and the party, you should be able to take on more challenging foes.

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Maybe it's better to change the repeatable quests into daily quests. Quest is still repeatable, but you can do it only once per day.

This means also less rewards (some people complained about it), people will spread more, cause less people are doing the daily golden spots will be less crowded and new golden spots will appear.

Edited by Zeror
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