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Fezzy

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Posts posted by Fezzy

  1. I think every zone should have a quest NPC which gives out quests for that zone f.examle kill 20 jelly beans or kill 20 krawfys and return for rewards . The rewards should be "zone tokens" which the same NPC can exchange for leveling items like gear and potions etc to prepare yourself for the nest zone. This way you have "something to work towards" which make the game feel more fun. A big reason why Rose Online sucks is because you dont really feel you are working towards something while playing. You are just endless killing monsters and thats not fun.

  2. On 9/19/2022 at 4:16 AM, RoseOnPlayer said:

    I understand and I agree that the changes for cleric was to prevent the "buff slave" meta. The reason why buff slaves exist is because of the long duration and highly efficient cleric buffs. So, splitting these long duration buffs (15 minutes) to other classes is the right way BUT cleric must still have buffs.

    These are my proposed buff mechanics:
    1. Sustainable buffs are stackable and maintained to be significant enough. These are short duration buffs (10 to 15 seconds) with short cooldown (3 to 10 seconds) that can stack up to 3 times for maximum effect. These buffs is used interactively and must be maintained to give strong effect.
    2. Strong buffs are buffs of significant strength. These are very short duration buffs (3 to 5 seconds) with medium cooldown (15 to 30 seconds). These buffs are used strategically and interactively for well-timed situations.

    Agree. If this rose version makes it that you have to have a second account with a cleric as a buff slave im not going to play it. Your ideas are good. 

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