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xSwift

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Everything posted by xSwift

  1. I agree Zeror, there should be mechanics on it to maintain the competition and to prevent abuse. I will leave that to our Rose team, they're the best person to set up the mechanics of clan alliance
  2. As we are expecting to have new players to come in as we go forward, I would like to suggest if we enable the clan alliance as early as we can with a function that allow clan members including clan alliance members to be non-pk character in pk zones. By doing so, we can easily form alliance without the need of merging clans. And at the same time, we can easily regroup on PK zones when there will be clan wars. It's like a ran online mechanics where you can't kill a players in the same school/clan.
  3. @lazypenguin, is this possible and under your radar?
  4. +1 and add limited edition costume set with visual effect
  5. Just make it random and without first hit and damage basis so that everyone of us has a chance (meaning regardless of class, even if your knight, you can still have the opportunity to get these) and we can also lessen our players farming 24/7 and selling the stuff farmed thru RMT as our aim for the game is to play to win not a pay to win scheme.
  6. Allow Donators to have access on Dev Current Updates and Future Updates I understand that we need to subscribe in order to access the Dev updates forum which is normal as we are paying the service to be able to access the work done. However, for donators, it's a different thing. I think privilege of players donating in the server should not only be limited to having access to buy IM costume items but we also need to give them the benefit of having able to access the Dev updates forum without the need of subscription. Donators shouldn't pay again to subscribe in order to access the Dev forum.
  7. With the significant changes on the class balancing made and to be made, I think to be fair to those who will be affected especially on those changes affecting the unique skills (i.e nerfing Sacrifice from PVP/PVM use to PVP only), we should consider remodeling such unique reset skill. What's really happening now is that when there are updates affecting unique skills, we don't have a choice to reset all and buy a new unique skills again if we want to change our build due to the updates which are beyond our control (which is too burdensome). Thus, remodeling of unique skill retraining skill to allow to reset a specific unique skill only is a must!
  8. The thing is, we need to have comfort that the zulies circulating in the server are genuine. We need to see zulie statistics and trace these significant amount of zulies where it came from. Hoping that the management take this seriously and consider it as their top priority for the next coming days. Also, devs should continously monitor the zulie economy as this will make the server be gone as early as you can imagine if ignored.
  9. Up and thanks for the support by commenting guys. Hope our Rose Team is considering this as their top priority. Too bad for newbies if the economy will stay as it is when we will release this officially via steam or other platforms.
  10. May I know if you have available data on what's the current volume of zulie in the server as of now? I'm just wondering that there's a significant hike in prices in the previous days. I understand there's what we call a law of demand and supply but the increase in prices is somewhat unreasonable. And I'm also wondering, there are some players that are still capable to buy these even at very unreasonable prices. It seems there's something wrong happening to our zulie economy and we need to think of a way on how to stabilize and burn the zulies in the server.
  11. I dont have sample for suggestion no. 1 considering that you can learn all skills at Level 250 in the other servers as compared to this server but here's the sample quick switch for gear load out (suggestion no. 2)for management's reference:
  12. Skills (Passive and Active) Loadout & Item Loadout Switch Considering that we are pushing to continue the skill stat point reset, can we implement in the game the following suggestions: 1. Skill (Passive and Active) Loadout Switch - this will enable players to switch their learned skills based on save load out in real time. For example for Knight, if the enemies are more of DPS, he can switch to Def skill set and if it's a mixed of class, he can do semi-tank skill set. To easily understand it in simple terms, it's an automated version of manual reset skill stat point where you can use a saved skill set (passive and active) in real time considering that in this server, we only have limited skill points despite of being at level 250. 2. Items used Loadout switch - I think considering that we have to innovate our PVP including PVM, I think we need to enable item loadout switch. For this, one of the example is for Knight running for HOO dungeon where you need MS set and a Tank/Semi Tank Set. With this, it will make our game play more easier and an exciting one depending on our preference and on how are we going to strategize each dungeon run including AA fights. To give more background, modern PVPs don't rely on one set gear anymore, quick switch of set depending on your strategy and preference is a thing now.
  13. Based on my experience in the game for 1 month now, it seems that there's what we call advantage to the players who are grinding so much to get good stuff (which is normal and acceptable since they deserve it). However, what is worse is that some (not all) who grind are actually selling it in real money which might destroy the server. With this, why not revisit the loot in Kings and in DGs. I'm suggesting if we could put the Gem 13 and Level 240 unique accessories as well in DG as possible drop so that everyone has opportunity to get it.
  14. Add refine protection - can be bought thru honor points
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