ArtisanX
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Everything posted by ArtisanX
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Please let us turn in all our chewed bones at once instead of being forced to do it one at a time. I have a stack of hundreds and it's insanely tedious to manually turn it in one at a time for 100,000 zulie each
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This change removed the aspect of 'raiding' TG which is a fun part of PK in Rose. As I recall this was added to JC so people couldn't abuse overpowered buff pots but those no longer exist.
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In the most recent shop change my favorite update was that the buy section items do not re-order and are locked into the slot they are buying at. I wish this were the same for the SELL section. When you want to keep a full organized shop and something sells out you need to fill that space with a dud item at max price or be forced to have everything automatically organize. Another issue is when you close your shop and run out of items that was in the sell section it automatically reorders when you open your shop skill making it impossible to even fill that voided spot. TLDR: make sell section of shop not re-order automatically and have the items be locked into the position they are placed in similar to how it works in the buy section
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Multiple fixes for the stale 'Crystal Stacking' meta in Akram Arena PVP
ArtisanX replied to ArtisanX's topic in Suggestions
I like both of these ideas -
Multiple fixes for the stale 'Crystal Stacking' meta in Akram Arena PVP
ArtisanX replied to ArtisanX's topic in Suggestions
Extremely valuable feedback. Great discussion. -
1) Remove AOE Taunt. This has no place in PVP and is EXTREMELY stale, brainless, and unfun to play against especially when there is multiple knights chaining cooldowns. 2) Add diminishing returns on Cleric reviving. Crystal stacking has very few punishments right now because Clerics can spam revive each other + other dead teammates leading to never ending fights. Change this so a player can only be revived once or twice before they must run back to spawn. 3) Raise the crystal in the air more so players cannot hide inside the crystal. It's hard enough to see players through the visual clutter of bonfires, damage, and ability spam. Not to mention target enemy also targets all summons (there is no target player skill). Peak PVP content is when people aren't just stacking on each other in a never ending AOE heal/taunt fest. Incredibly boring gameplay is supported right now that must end ASAP.
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PVP Clans are forced to do PVE to farm Clan Points for PVP since all the clan passives work in Akram Arena. Allow PVP players to farm clan points in Akram Arena and other PVP game modes.