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Bluntastic

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Everything posted by Bluntastic

  1. Kill stealing is not a mechanic. Its a way of life. Jokes aside, MMORPGs are meant to fulfill all sides of fantasy. Your fantasy is to frolic free in Adventure Plains, pick flowers with your friends and live a happy hobbit life. Mine is not.
  2. Repeatables should be limited to a number of completed turn ins. I see the repeatables being a great method for getting people to different areas of the game faster, during the Alpha phase and seems like a great way to kinda "boost" players into the zone (entering Kenji at 50 and using repeatables to 55 for some intertia into the zone). There should definitely be some edits to the current leveling system. New players seem unaware of the repeatable system which also puts the toxic mindset of "i cant level without finding other people to party", in my opinion.
  3. When the entire dev team responds about costumes... you know its scary.
  4. These are your emotions being expressed. Not the truth of how the mechanic actually works. Game mechanics have no feelings and cannot be interpreted to have some. Your feelings are being spared by including them into your diagnosis of what the mechanic should and should not be. Games fixed this issue by making things client side. Other games fixed this issue by introducing participation mechanics like Ive explained. First hit was a mechanic that was fair in earlier versions of ROSE but not current, in my opinion.
  5. When is this actually happening though? This is one specific instance that will not happen every day. Both players have the option to attempt the quest/kill/medal on another day that is less frequent as well. What will be happening every day are focused high level areas. Which is why I also mentioned there is probably more sense in creating multiple levels of kill participation depending on mob class; normal, elite, boss If first hit becomes implemented I believe adding trade restrictions should also be implemented. This may relieve some of the market complaints with too much open availability to items.
  6. Well, to me, the leveling process of the game is pretty stagnant. You get to 30/35 and its AoE groups to max. Its also rather quick and you're most likely not being ks'd at this time. Also, the game is 5 months old with no reset plans and majority of members max level with significant farming potential. So theres only one real set of players who want it changed.
  7. I think we need to understand where this matters most. Is it during the beginning of the game, during the leveling process? Or is it during end game, where high tier bosses are important to camp and have timers for continued farm. Both may also require different rule sets. Normal Mob, "First to X%". Elite Mob "First to X%". Boss "first to x% but lost on death". Also what about Group rules or party rules. If your party or group member is 2nd to hit, do they lock it in if 1st hit dies? These are just suggestions.
  8. Do you also approve of the "no wipe" mentality after Alpha? The whole community is crying wolf on RMTs and zulie stabilization and the only way to fix it is sit down, create a market that stabilizes itself or reset the whole game and introduce lower drop rates for things such as Liscent. Make end game harder to reach. 5 months in and we are already discussing about trillions of zulie in circulation. This isnt WoW either. The future expectations for expansions or more planets to finish the ROSE Universal storyline is slim to none. 20 years in and 4/7 planets are devloped. The other 3 need to be created from scratch still...
  9. This could be still an activity by creating some sort of vending/auction system at each vendor. Mildun, auction your carts, Crune, auction your Weapons. Saki, Armor...etc. This will relieve a few players negativity towards one singular spot for an AH. So far, if its possible, creating a system that when you Vend (regardless of location) it goes to an accessible system from either town or the localized shop. Making it so players can either buy items from a local shop or go to the auction. This would pretty much solve all issues besides relieving the town of AFK shops. To some that makes the game feel alive, to me it makes the game feel dead. To force hundreds of accounts to stay online to vend is just a small flex to keep investors happy, imo. Losing a few hundred open accounts would make investors worry theyre losing the player base. Remember, rednim is a business. The goal of any business is profits of some sort.
  10. Check threads before posting already suggested things. For instance, mine (and many AH) threads. Add to them before creating a new thread.
  11. There will be a section that shows sold items and received amount for sold item, within the Auction House. Allowing the player to "receive" the funds upon checking the "Sold" section. The Auction House will be just like Vending in ROSE currently, just better, updated and makes the game feel like its not going to be 20 years old forever.
  12. Can you explain how selling your item would reduce the rest of the games enjoyment? Selling an item is 1 aspect of many other options to enjoy the game.
  13. I state this in part of my PROs; implementation of an AH would mean implementation of it across all worlds. It can be a physical building you enter (like WoW) or it could be a slightly larger NPC that players can click on easier without worrying about mount stacking issues, or just a larger version of the current shop sprite. It brings up a dialog and you click "I want to auction an item". This is mentioned in my Negative part of removing shops. This can be fixed by just adding more inventory slots for people to carry the ridiculous amount of items there are in the world. There is no downfall in providing players with more inventory space. This is not an ARPG and even WoW came up with larger bags when introducing newer zones. You cant have the same inventory space and introduce 100s of new items, including event items and item mall items. This also clears the annoyance you mentioned of having to run to the AH...except you have to run to shops and find the right deal? Annoyance is I cannot get straight back to the game after finding the item I need at that moment. Spoon fed? Not sure how developing a more sophisticated system to reduce and track RMTs, give access to shopping across the universe and increasing game stability is spoon feeding players anything. You're providing us with a much better system for us to play the game with. Copy Maplestory, apply and adapt it to ROSE online. I think we would only need 5-6 Column Titles. The AH will have a simplified picture of the item, you highlight over it just like any item, you see the stats. You can add filters so that players can search for specific item grades, duration left, if its a one hand sword/axe/mace, armor type, item mall type, etc... Maplestory also does taxation based on duration and possibly total cost. WoW has the player name attached to the item being sold so you can contact the seller and possibly get a better deal, or they are your clan mate, etc. Item | Item Type| Grade | Zulie Cost | Player Selling | Duration Left Zant Scroll | Consumable | 0 | 250 | Bluntastic | 7h 04min Having an Auction House is the same as having hundreds of shops in Junon; just better.
  14. Pantharis King Medal and a low duarbility Risen Phoenix Wing if youre interested in buying them =).
  15. I'm not telling you to leave at all but you aren't suggesting any improvement to the system. You're saying that you want to keep the community small and niche, instead of getting more and newer players involved into the game upon launch. Why would any company want to stay stagnant? I don't think Rednim is building an official server just so we can stay in the past (I hope). I don't need to reach end game to know a 20 year old system will not work in the long term. It's fun and cool for a small amount of time. I'm over it and not because of not finding good deals, because its taking time away from the game. The game is not a shopping simulator, its an MMORPG with lots of additional content that needs to be explored. I can guarantee you some players are playing with under 60 FPS and that is not your decision or financial choice to update something that is someone elses.
  16. That is one priority, mainly in this phase of the game, as its ALPHA. This is not a cry for an immediate auction house. This should be done as a general improvement to the quality of life of the game, sometime near official release. Again, if you need the feeling of old ROSE, there are private servers for that. Let the official server be a place of expansion, growth and new ideas. Not that the AH is a new idea but it works in every game and eliminates major issues of the server. People should be able to sell the items they find immediately, not struggle or spend 24 hours with their computer on just to gain some passive zulie (which I just added as a positive to bringing an AH available. There is no passive zulie income for players, its farm this or farm that)
  17. I'm going to create a "Negative" section of bringing an AH into the game. I do agree with the point of removing the shops takes a certain feeling of the game away. If you need me to add more or correct anything let me know
  18. The game needs an entire overhaul - but its hard to have the final outcome in mind. No game can be perfect. It can at least move forward with an updated market though.
  19. If the point of Rednim to manage ROSE is to NOT introduce newer players then what's the point? May as well just call it a private server... Flyff has a daily player count of less than 4,000 players. I bet if they introduced a new market system it would increase lol
  20. Hey man, I'm not a mod or dev or anything but I'm on your side on trying to create a stable, forever market on ROSE. I don't have the full game experience yet to know where the zulie comes from but I know about Ava, Hotch, Bith so far lol. Current mains are 16x and 17x, so havent gotten to end game yet. I think we should get together and put a spreadsheet together for the devs. There needs to be some internal work from community members to persuade the higher ups that. Their time is invested in getting the game stable, working, coded, networked etc. If you don't have the time to do some research then I enjoy hearing your future comments about this
  21. I have a feeling you are just a troll. We want you to join in on the conversation but you are just being an outsider, throwing rocks at people who are hanging out. You know what would make the game feel more alive? People...Create a stable marketing system and you will have more players automatically. A 20 year old system will not work today. Maplestory even uses an Auction House after having the same In-Game-Shop system that caused the same issue. Players race to get the "Best spot" on the map so that way they are the shop that gets seen first. You have to waste valuable play time (something that has become less available for people these days) to shop... <Removed> Players are and will continue to get sick of the need to use their computer 24/7 to create a market for themselves in a game that has perfect capabilities to run "Selling House" system. This game does not pay my power bill either. Whether its an offline system or in game auction house. Diablo 2 had d2jsp which has advanced into a forum for many ARPGs. Creating a stable market is simple, and really on the developer team to enhance and take this game to the next level
  22. The current place to sell is Junon.You can obviously post up in any town you want but the hot spot is Junon. So if I find a hot item, I have to set up in Junon when I'm done playing, or my alt account thats shopped. This stops me from playing the game that I'm playing (grinding or farming, etc) to do a transfer, or wait til the end of the day to set up shop. I could just run to the AH NPC and put it up for sale and it'll be available for purchase 24 hours of the day (or for the duration of the sale period) This also forces me to have an alt account permanently be a seller at certain instances instead of a permanent dual character
  23. I doubt that would solve PVP related issues. AoE taunting should not be allowed in PvP in any game form.
  24. I think we just need more storage. It doesn't hurt the game, just hurts players.
  25. Unfortunately I haven't seen a post that has been detailed enough that would describe the immense relief the game would have by removing the Pop-Up-Shop-Vending and by introducing an Auction House. I think over 90% of the community is in agreeance that the market is unstable in its current form. Honestly, I don't think anything after iRose had a stable market. Even that was hell. The introduction of more planets, more items, more uniques, more skills, more everything has put the game into a market hell hole. The only way out is The Auction House implementation. Positive Economy Stability - The number one reason for an Auction house implementation is obviously, stable economy from player level 1 to player level 250. The auction house will remove the ability for a player that has more play time to overcome a newer player. Faster Learning of the game - An auction house allows players to view items that they may have never seen before, or plan for their next potential gear up. Without prior knowledge or assistance from in game help, players may struggle to find an upgrade or materials to upgrade their current set. (For instances, you find a Pink and then Purple Powder and then a Low Essence, you can assume there are higher grades of that type of material in the end game) Lower End PC Issues- This game is just about to reach 20 years old. I'm going to safely assume that some of these returning players are not coming back on the best PCs. Removing shops would enhance load times in all main towns and significant overall computer performance would be had by all players. Removes Additional Accounts Open - If the rules state that dual clients are legal, why force a player to remove the ability to play a secondary character? Also this forces people to consider breaking TOS by running 3+ accounts. One will always need to be in town to make passive income. Game Stability - Less accounts open will mean the servers will be more stable as well as my game stability on my computer. Shopping is a waste of time for players - In todays age, time is important and most of us are adults. We don't have the same amount of time we did 18 years ago. Not enough viable farm time, not enough viable leveling time. My time investment needs to be returned to me in gear, level or valued goods. If I can't sell my valued goods without requiring a 2nd account to be actively open 24/7, or at the end of my play time, run a shop. It's a waste of time and resources that Rednim is not paying for. New Players - There is a high probability that Newer players who may be interested in this game will walk away immediately. The system is outdated and not welcoming to anyone who has not played a game similar to this. Create a system that all players are familiar with to use in todays games. Everyone, Anywhere will access - The implementation of an Auction House would mean the implementation of a new NPC in all main towns, accessible for all players. Currently the town with the highest density of shops is Junon, which floods Junon and takes players away from their main area or forces secondary accounts to remain in place. Relieves "Muling" - With the current amount of items that need to be held for crafting, players tend to hold onto stacks of items and requiring separate characters to hold them. This can be relieved if players have instant access to a market to sell their items at. Some stacking will still occur as items can go to 999 but we will see less players holding multiple stacks of 999. (Yes, market manipulation can still be an issue) Passive Income - There is no place for a player to generate passive income unless they have a secondary account specifically set for vending. Implementing an AH will give all players access to passive income, which there is none of currently. Negative Vending is part of ROSE - The vending part of ROSE is a definitely a huge nostalgic part of the game that puts a special part in our hearts. Removal of the vending shops would make the game feel "dead" and take some part of the "finding the best deal" aspect of the process
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