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Sefy

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Jelly Bean

Jelly Bean (2/14)

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  1. Well, I must say there's some .. subject, aspect of the question, that we didn't covered well here : the fact is, original Cleric buffs were insane and encouraged too much dual client, we aaaaaaaall agree on that ... BUT, in a way this let motivated people farm effectively their own stuff, from scratch : by creating noob chars to farm low lvl maps (for exclusive drops, when there used to be some). Even the charm bourgs were a thing at some point, to farm the Main Quest when it used to be worth it ! (many hearts, "Spark/Ice/Blood Charms", Gems, etc, quite fast). Not mentioning the "Devil Pest" / Junon's King mobs quest (from the famous Jones ;)) since it was affiliated to exploit because the original devs didn't expect some players to log 10 bourgs and take 12 proofs for each, making 3*10 Gem3 in one row lol ... Anyway, my point is this schema encouraged people to farm their own stuff (from hearts, gems, refines and even feathers for wings), giving them much satisfaction, seeing your buffs improving after each of these farm session. This is the least of the argument, but just so you can partly understand some people enjoyed this gameplay aspect. The other important "virtuous circle" coming from this, was that it made many high lvl Clerics were always wandering in Junon / low lvl maps, helping new players by buffing them and partying them sometimes (when they were not selfish **hole ofc .. :p), even just making the maps look active, when no party were there anymore ... Don't get me wrong, I'm not saying this system should be implemented again, anyway everyone who played this version probably had enough of it. But, all in all, what I wanted to bring is : this (with drops exclusive to some mobs & maps) was definitely a key in the game replayability, since I think Junon is the #1 planet in many players heart, we all enjoy getting back there and play around these bright coloured & shiny maps, farming these funny mobs My question is : how would you replace this mechanism to make Junon maps still active after the first month of the game ? PS : some idea I came up with, would be to make the game waaaaaay less based on buffs, maybe by increasing all the player base stats, maybe just giving some fancy buffs to some classes, but actually I think buffs shouldn't be that important to make everything balanced and enjoyable. On a finished game, the thing that should make the difference should be the player equipment + build + skill, no buffs needed. And for this I find Rose in the actual state really misses stuff content diversity etc, and even mobs are too strong to be killed effectively in solo, without buffs. PPS : another idea, which was probably in plans for some day, would be to insert high lvl dungeons entrance in low lvl maps like Zant etc, but I don't know if it would be enough ... I'm aware of the "Medaillon" to farm from Junon Kings for high lvl, but this led every Junon Kings to be insanely too hard for players of appropriate levels to try them ... So it wouldn't be a solution neither
  2. Very good thread As this must be the Rose's oldest debate .. Indeed Cleric buffs were litterally needed to level up efficiently (even just to play with fun) on the original iRose version => leading to this famous drift of "dual client", since any player wanted to have his own cleric (buffs), then not caring much about party (because he has to keep his cleric up to his level), which killed slowly the community aspect of the game. So we can surely understand that the new version of the game should be cleaned of this deep dependency to the Cleric buffs (even if it kinda just moves the dependency to other jobs), but there must be a way to do so, without removing all his useful buff (only leaving him damage % + MP buff wouldn't be enough) or the class would just disapear, IMO (I know some would say "they can heal", but in Rose if you're in a big enough party, even on Kings, you just have to run when focused, and no heal is really necessary + mages can take some heal skill to do some side support). So, I think it would be a bit sad to lose the only "support" job of the game, because even if it was way too strong in the original design, it was also a Rose iconic class ("Muse" meaning inspiring, supporting person), and many of us have great memories playing it very actively. Personally I think it would have been OK to keep Cleric buffs, only for party + % based. Another problem was that other classes buffs were ignored because they wouldn't stack, and were weaker than Cleric buffs. Here are some ideas : - give back some defensive buffs : the HP buff should be given back to Clerics, imo, because it's the first historical "party" buff, and fits pretty well the "heal" role of the class (and the soldier already has attack power (AP) + Def buffs + Str party buffs ! which is already way good enough) - make buffs stackable : ok this would be hard to balance, but for example : you have a party with a dealer, a hawker, and a (support) muse. Dealer & Hawker give their buffs, (hit / crit / a-speed). But you can't find a soldier, so you miss the AP buff ! Buuut thanks to your Muse you can have it ! And if you find a Soldier, he can add his "Battle Shout" buff, which will be stacked with the Muse AP buff - nearby buff mechanism : like the OP, I thought of a system of "proximity" with the muse, meaning if you're close to a muse of your party, (having this "passive", or other mechanism - like "auras") you get a buff ("Inspiring Presence", yeah ? :D), maybe even a buff of all offensive / defensive stats, based on the build the cleric chose ? - new buffs : OK I saw many new stats on this version of the game (like a passive of Dealer increasing "Skill Power", PvM/PvP Offense, Piercing Defense, etc ...), so I thought we could use it to create new buffs ? For example give a "Skill Power" buff to Clerics ? (+ small bonus : give a party buff of "AoE range / Damage" (maybe both) to Mages, which are the historical AoE class of the game ! :)) That's all I could think of, probably way enough already Well, either it is one of my ideas or another which would be retained, I wish you guys succeed in keeping this great job alive & well balanced ! Anyway, thx for reading !
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