percent1
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Posts
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Joined
Posts posted by percent1
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Your post containing a private server advertisement was removed. You can post whatever you want as long as you don't break the rules.
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38 minutes ago, namcost said:
You keep bringing up private server trolls a lot in your response
That's because you happen to bring multiple of the same, false, claims that have been repeated about Rednim by private server players on discord, and social media. This makes sense as all their work and money they've spent on their characters would be lost if their illegally operating server shut down.
38 minutes ago, namcost said:You literally mention that Rednim games employees work NORMAL jobs, and then do as much work on the game on their spare time. Am I getting this right?
Yep
38 minutes ago, namcost said:And you are saying that the goal of their "kickstarter" is to allow one of these employees working "a normal job" to quit, and essentially work non stop on the game for 3 months. Am I getting this right?
I'm not sure where you're getting 3 months from. It is clearly stated in the goal Rebus posted:
QuoteOur first funding goal will be to hire our lead game designer full-time. This will enable us to focus on work related to game content, game balance, end-game, pvp and more.
38 minutes ago, namcost said:Okay so they aren't hiring a NEW lead developer, its to give the lead developer free time to work on the game itself correct?
See above
38 minutes ago, namcost said:if a bunch of "fans" who "banded together" can buy a license and then do as they please, then what's is to say anyone else can/could?
So you also have a team of 5+ devs who have all been working on open source ROSE for 5-10+ years each too? Go ahead and call
38 minutes ago, namcost said:when I think game studio I don't think "passion project" and "people working normal jobs plus their position at rednim"
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This is not allowed
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I like the idea of a CG skill tree, although new class seems like a bit much. Maybe a separate skill tree that is unlocked after getting the CG skill
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This is pretty much how the current system works, except with different values for reduction/increase percentages, it's different than the iROSE system.
There are multiple categories with a drop pool and a drop rate. And then a reduction in the drop rate based on level difference
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Thanks for the suggestion, this has been implemented as a number input (calculator UI).
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No, line of sight isn't implemented as you've described. Turn speed/turning isn't implemented on any version of rose which seems like a prerequisite to this feature. Currently if you press "S" your character will run the opposite way your camera is pointing.
There is crude line of sight (frustrum culling) for tab targeting to avoid targeting something you can't see.
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There are already ip limits on dungeons that are completely separate from the 2 client limit
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My opinion is that reactions can serve this purpose and polls should used to ask more specific questions related to the suggestion. If you like a suggestion as-is you can heart it, else you can reply with additional information which could improve the suggestion in your view.
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I have similar concerns as flowan, but assuming the infrastructure was in place I'd like an api that costs zulie to make requests
Instantly release names
in Implemented Suggestions
Posted
Can confirm names are released right after character deletion