FrozzenBite
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Posts
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Posts posted by FrozzenBite
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+1
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14 hours ago, shujin51 said:
bs, the current system is making elitist clans richer than ever. I rather everyone has the opportunity to get gems and rare loots. The more goes into the market the cheaper they get.
yea but not that way
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this madelline might be one of them haha
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13 hours ago, Austinbomb said:
Topic: King Spawns
Issue: People are farming kings on a timer. They know the place and the time to quickly kill. Many are left with no chance of killing, blocked from completing quests, or have no opportunity at out DPSing whoever is sitting there.
Recommendation: Variate the time the kings spawn in a given window ie. 15-30min. Also, chance the location of the spawn to be with any subordinate mob. This will make hunting kings fun, challenging, and fair. Anyone can have the opportunity to kill one. We will likely see a slight increase in prices too.
+1
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51 minutes ago, Thystro said:
I dislike teleportation features due to killing world building.Â
I like seeing people run around, it makes the world feel more alive and immersive. Instead of people AFK-ing in town and warping in and out to dungeons, world bosses etc.Â
+1
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i love to walk around and visit vendings one by one, it's fun though
if you notice, most of vending player has their spot. if you looking for gems, you can go to near mildun, if you looking for mats you can go to near crune someting like that is make game enjoyable instead of instant purchasing from aution house.
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this system just make the rich being richer
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+1, you just need to use another weapon on costume tab so your build with element effect will not appear
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How if we can get name tag infront of our name. Something like if we make more than 100$ on single purchase we can get name tag infront of our name like
[VIP]JellyBean with yellow glow colour on it, must be look very awesome. And it is just another thing of cosmetic
+1 if you agree
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3 hours ago, Phish_ said:
I'd rather them just fix the summon bug than limit everyone gaining points.Â
Does it really matter if 'honor materials are flooding the market' if the price of honor binds doubled from what it was a week ago? You can only trade a few items from the honor shop anyway.
+1
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I think the mana shield should work like this
if you get any damage when you on mana shield state, it must be drain your mana until the shield break, (like if you receive 1k damage so your mana should drain 1k) since mage can reach 10k+ mana.
So now we need to increse the cooldown of this skill to avoid mana shield skill spamming, decrease total damage needed to break that shield, and increase mana cost 50% of total mana.Â
Now the mage can decide, he can go with 100% mana and full skill, or 50% mana left+1mp potion to survive. So mage can't go with burst damage and tanky anyone at the same time anymore.
i think balance mean there is chance to killing on 1v1 with same gear on combat class, but in this moment we cant because the shield is so broken.
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maybe increase the cooldown would be the solution, because i see the cooldown is too fast
since mage is burst damage type, not tanker it should not tanky that much
but with fast cooldown from mana shield make it really hard to kill since he always spam the mana shield
you can see on AA like half of their job is mage, and you know what i mean most people always choose the OP class to playing PVP
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agree
Changed the clan points obtained from normal monsters in all maps to only obtained from killing monsters that only exist in the clan field
in Suggestions
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