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dbeeeee

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Posts posted by dbeeeee

  1. 9 hours ago, Dreezy said:

    As the title says. It has a duration of 10 secs, the animation alone takes 2 secs before you get down from jumping.

    Its counterpart in the launcher tree (jury rigging) has a duration of 30 seconds iirc.Ā 
    And I think aspd scaling is also wrong, aspd items add so little aspd.

    Disagree. Attack speed is completely broken right now. Do you realize 100% atk spd is 2x your regular weapon attack speed? Thats a 100% dmg increase for 10 seconds.Ā 
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    idk why you are comparing that to a 30s jury rigging that adds around 350ap which is not even close to 100% dmg. Fake news here

  2. The ā€œcharmā€? Lol you mean the current state of junon being laggy and overcrowded af / ppl hacking their shops to be closer to npcs / and the discord trading market being so shady where clannies leave fake bids on each others items to dictate the prices? Mmhm

    • Like 1
  3. The current state of the game is that all content is extremely easy. Dungeons can be completed quickly by abusing skips/using full dps groups instead of bringing tanks/kings not really feeling like ā€œbossesā€ as any class can easily solo it with pots or decent gear.Ā 
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    itā€™s making certain classes completely irrelevant and content boring and also creating an oversupply of dungeon loot as itā€™s really not challenging by any means. Imo dungeon boss loot should feel like a challenge was overcome with the effort of the group and it really just feels like a daily chore praying to the rng gods.Ā 
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    suggestion: buff the content. Make bosses runspeed 100% faster so they cannot be easily kited by ranged classes. Make bosses hit harder/with more accuracy so that tanks are actually required and that encounters canā€™t be cheesed using funky dodge dps classes. Make kings hit as hard as bosses to actually invite more group play and make farming kings a clan/party effort.Ā 

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    I get creating brand new content is prob unachievable right now with this current dev team, but this seems like something that can be easily modded and a good win to keep players engaged

  4. With how little verified information surrounding damage/healing formulas is available in this game, itā€™d be nice if we could have dps/damage taken/healing meters. Itā€™d allow us to properly test different combinations of stats/builds without having to simply rely on ā€œfeelsā€.Ā 
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    The current state of the game is that in dungeons or pvp, itā€™s hard to even see how much damage my character is doing because I see everyones damage, not just my own. Itā€™d really add a great element to this game and having something like this would def raise the ceiling as I think people would begin to realize that others have more optimal builds and thus strive themselves to do more dps/healing/etc.Ā 

    additionally, with how little end game content there is right now: spamming dungeons endlessly for loot in an inflated market, and dont get me started on the current state of pvp, this would for sure add a more exciting element of the game and hopefully prevent players from being bored and quitting.Ā 
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    please bring DPS meters (and healing and damage taken for tanks :)) or at minimum, please try to incorporate the total damage/kills/healing that is present in Arena and bring that to dungeons!! Would definitely make pvm dungeons way more engaging!Ā 

    • Like 1
  5. Agreed! I think they admitted it was actually unintended that the ip restriction affected dungeons. I believe it was just meant to combat ppl abusing it in AA. hopefully they will fix it soon

    • Like 1
  6. 7 hours ago, Jamie said:

    I don't use bags generally, just wings and never have a problem with weight.

    Can carry 9000+ basic shells, I don't carry any pots or food ect though.

    Basic shells dont weigh much and how are you fitting 10 stacks in your materials inventory page?? You prob also have a bit of pts into the weight capacity skill which i elect not to so i can maximize actual useful skills

  7. 4 hours ago, Bobbity said:

    The only issue with carrying ammo is the tension between loot space and ammo space. (People have mooted the idea of infinite ammo, which sounds like it belongs on a pserver, as well as other less ridiculous notions. I've since come around to the idea of a separate tab/space for raw unpacked ammo, with ammo crates in the Consumables tab.) I wouldn't mind a basic lootfilter which could be a very open mod, or even a blacklist lootfilter that'd likely require dev implementation. That said, I look at this as something potentially monetizable for premium accounts. If a player didn't have such a specific lootfilter and a premium player did, would that be considered P2W?

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    Ammo weight is also an issue for bourgs who use shells - can never carry more than 5 stacks without going over weight limit

  8. 7 hours ago, Heatfist said:

    Fire Shells require Fire Stones which are dusted off from Dirty Stones. They are definitely not worth millions. What players have prices set as is simply player greed. The concept of crate crafting was to be able to pick up and craft using drops on the go. I do agree it should be more simplified and increase the amount of how much can be crated. Iā€™d also like to see an alternative option of Artisans being able to take ETC items and store them within 999 stackable crates as well. This would allow to purchase Ā ammo and then crate it into the consumable tab instead of cluttering ETC tab.Ā 

    I canā€™t do anything about how the previous developers at Gravity decided their crafting shenanigans for Artisans. Itā€™s currently pretty dull but still useful if needed since job skill resetting is free and one can craft using drops on the go instead of having to go back to town but the amount overall doesnā€™t make it worthwhile in the end. Plus thereā€™s also the overall weight to consider.Ā 

    Unlimited ammo would be way too convenient. If thatā€™s the case then might as well remove durability on weapons as well.Ā 

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    Noones uses fire shells. They do less dmg than the ones from orlo npc and its way more cost effective to just imbue your weapon with an element rather than wasting hours every week crafting ammo.Ā 
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    im not even sure you play a bourg

  9. For those that play with close friends or dual client, having a best friends list where certain actions would require only the approval of one party would be a HUGE quality of life improvement.Ā 
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    ex: trading items over to an alt (instead of the alt needing to confirm the message xxx would like to trade with you), it would just automatically open the trade window on both endsĀ 

    this would be even more useful for cart rides - currently having to go back between screens to click yes/accept is very time consuming so itā€™d be great if I could hit request ride on 1 char and assuming the other char is in range, it could automatically throw them onto my back seat. Again i know thereā€™d be issues/griefing if this was able to be done by anyone, but hence why Iā€™m proposing a best friends list where it could make these actions one way only for trusted buddies/alts

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  10. On 2/5/2023 at 2:38 AM, Heatfist said:

    Paying for ammo does make the class stronger if you get the higher quality stuff. It increases damage.

    the alternative to filling up etc with ammo is to have an artisan craft the ammo in crates which can be stored in the consume tab instead.

    Ammo stacks normally do reload by themselves after the first 999 is depleted there is an equip sound effect and the new stack is auto added (this may be bugged sometimes and not happen).

    Imo Iā€™d prefer if ammo could be put into PAT inventory instead of ETC, and as others suggestion before to have back items like quivers, bullet pouches, cannon cases etc where the ammo could also be stored independently from the main inventory slots. Another idea was to increase the overall stack amount too, which would be fine as well since it takes up less space but still applies the weight.

    Making infinite bullets would take away from the artisans crate crafting.Ā 

    Ammo has the annoyance to always need to plan in advance and restock. Melee has the annoyance of the weapon breaking super fast and needing repairs or repair hammers in inventory. Also as mentioned in the other post, farming one spot indefinitely should not be a thing. You should have to leave the spot and restock every now and then.
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    Higher quality ammo does increase the dmg (albeit very minimally - youā€™ll notice like a 10ap difference using the free one vs the one you can buy in orlo). Your suggestion tbh of crafting crates is a bit unrealistic bc the higher quality ammo for ex: blaze shells cost 5 fire ores to make 1 crate of 100. That means to make 999 youll need 45 fire ores = around over 1 million zulie. Is that really realistic for anyone to make to get a 10 ap bonus if we need to literally spend TIME and a ridiculous amount of zulie for 1 stack of good ammo??Ā 
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    either let ammo stack and be completely weightless and also stack to more than 999 since its so manual changing it out to avoid getting stuck freezing mid battle or let us buy all types of ammo from the npc for a reasonable amount of zulieĀ 

  11. I get that bourgs are the glass cannons of the game and I think thatā€™s fairly acceptable ā€œIF and only IFā€ we are actually supposed to be the farming / money making class. However, given the current way farming in the game is implemented via dungeons where loot is shared evenly with all members, we pretty much lose whatever advantage we have as this superior ā€œfarmingā€ class.Ā 

    Now you take into account that we absolutely get slaughtered in PVPĀ 

    -squishiest class

    -no shield buff or any kind

    -slowest attack speed in gameĀ 

    -no PVP stun for an already defenseless class

    -no additional pvm/pvp skills available to us at all?Ā 
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    Suggestion:Ā 

    -give bourgs a better defensive cd (even if we were to change dual layer to give us % damage reduction for 30 secs vs a % to defense). The % to defense does nothing bc our defense is already so marginal and we lack block/dodge completely having no DEX Ā 

    -please give bourgs a single target stun like almost every other class has or at minimum raise our cannon stun burst to be 100% and longer instead of 30% and two seconds. That is completely unreliable in every scenario and it makes playing this class feel really bad in comparison to almost every other class in Rose

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  12. It is incredibly frustrating when even share loot is on and your bag constantly gets filled with mats that you simply do not want in your bag. Then it gets full and when something of value actually drops, you canā€™t pick it up.Ā 
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    suggestion: create a way we can blacklist loot so that if blacklisted, it simply never reaches our bagsĀ 

    orā€¦ double the bag space and make weight capacity a real thing in this game. Right now its ironic that the weight capacity mechanic only affects bourgs bc we have to carry ā€œammoā€ that is apparently heavy. This ammo not only takes up several slots but makes it so we cant even carry a sufficient amount of pots or mats (again ironic bc arent we supposed to be a farming class? Not one that needs to run back to town to restock on ammo and sell mats every 20 minutes)Ā 

    • Like 4
  13. Honestly true - owlchemist is being defensive bc he is a mage clearly lmao. Ive literally seen mages with maxed mana shields TANK ulverick for the entire fight and also play the role of a knight/raider in dgs by mounting up w mana shield and running through the entire room without getting dismounted. That does not sound like the role mages should be playing imoĀ 

    • Like 2
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