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joshei02

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Posts posted by joshei02

  1. On 3/19/2023 at 11:09 PM, shujin51 said:

    if we are talking about vicious set then i dont see it being better than the courage set from valor store. I have both sets and the vicious set compeltly lacks accuracy and crit u need to compensate with substats which in this case u wont get use dex/ap. With the valor set i dont seem to miss any hits at all.

    how do you slot or substat ur gear? 

    if you have done testing on end game gear. you will see what I am referring to. Hit can easily be offset by hit substats. you can even get hit + crit and the bonuses would be better on vicious.

  2. 10 hours ago, Bobbity said:

    Your argument is easy to counter: only a fraction of players play for PvP and only a fraction of PvPers like pretending they're Gandalf. They prefer shooting arrows like Legolas, melee range attack or stealth, something other than whatever it is mages are now. They have personal preference, much like you. But I get what you're saying (for once). For rational min-maxers trying to get the most Honor for their GA energy and time, surely mages would be the go-to class? The truth is, post-session leaderboards show a preponderance of mages, and most of those mages have high kill counts and scores for 'Damage Absorbed' - and are rewarded for them. While PvP is at the level it is and mages aren't being quickly assassinated, the game is stultified and dead-ass slow.

     

    We don't need radical changes. Give katars a more streamlined means to take out mages, give mages a better true sight ability and a more interesting shield/damage mitigation skill, adjust the gameplay for CD and possibly also AA a bit so it's faster. It's just two steps above fighting in TG/JC right now.

    change critical accordance to deal 20% maximum shield damage per auto and 35% per skill . and give scouts a similar passive to take out 10-15% since they're range. Rock paper scissors says HAWKER takes out MUSE takes out SOLDIER takes out DEALER takes out HAWKER. BUT it went MAGE takes out everyone. PVP meta has become stale, being skillpower sets only and only some classes benefit from it

  3. 3 months into the game and still not a single gem 10 🙂 on anyone, been farming for 70 hours on fossil now(decent kill speed with legendary gem on weapon). 13 prismatic dusts 70 hours and still not enough prismatic dusts for 1 attempt at gem 8. These gem crafting materials have been designed with low drop rates to sell drop medals, yet it doesn't exist in the game coz it's pay to win. Maybe bump up the numbers on it a bit, a lot of high level players have been quitting due to lack of content or absurdity of obtaining end game items.

    • Like 7
  4. knights always score low on pvp due to how hard it is for them to last hit or deal damage consistently. Their efforts at CCing people should be rewarded with points. Since there still isn't a nerf to mages, most knights tend to reroll into mages coz they kinda fill every role atm, tank nuke CC 😛

    • Like 1
  5. 14 hours ago, DoubleRose said:

    Deserved buffs for other classes is why a mana shield nerf would need to be light. Base attack speed on xbow, gun, and bow are too low. Increasing those will be an indirect nerf to mages. They might need other changes and so do other classes.

    I believe aspeed was nerfed for all classes. Correct me if I'm wrong. would be nice if they made new aspeed sources or buff existing ones like increased base attack values, since the removal of some items that gave aspeed made aspeed like a trivial stat.

    If they don't want to nerf said skill, I think it would be fair to buff existing dps mechanics to indirectly nerf the mages skill reinforced mana shield, regular shield is ok; the problem is the reinforced version of it.

  6. 2 minutes ago, Avatar said:

    You have some good points here. 

    But the point of the thread (from when you quoted me) was nerf the skill specifically as it was OP for PVP. Not what you said.. but like I said, you have some fair points. 

    All classes should be looked over tbh. Scouts for example are extremely gimped in this version, so are gun classes.

    • Like 4
  7. Just now, Avatar said:

    The issue is you cannot completely nerf this skill looking at solely max level. It has to be fair across the board for all mages. 

    If what you say is true, the ones tanking HOO most definitely have valor gear or exalted gear (which is apparently better than valor). The skill then supplements as extra HP on top of buffs that add even more HP. 

    Im all for changing the skill, but I’d rather consider making two separate skills. 1 that can only be used for PVP and the other only for PVM. 

    the thread is not asking to nerf mage to the ground, just give their skills a bit of tuning, make them also make choices on what to do with their build rather than giving them everything on 1 stat which is int(survivability, damage, hit). TBH if you check value of their skills, they have most of the skill point efficient skills in the game. Take for example sight of the magi, yes it gives accu. but no other skills gives that much stat for 10 sp. if you  have 400 int you get what? 600 hit? thats already a full set of substats on a full set of equipments. yes it's skillpoint intensive to fully utilize mana shield, but they only go 2 elements most of the time anyway.

  8. 4 minutes ago, Avatar said:

    PVP/PVM cannot be compared when utilizing mana shield. Mages almost always die doing PVM if the knight/champ hasn’t used Sacrifice and the mages AOE. It has been my experience that every mage I party with is in the same boat. 

    try to party with mages on end game dungeons. those that already know their kit, Our mage actually is the one tank running in 2nd room of hoo, better than our knight. and someone posted a video of a mage soloing COU.. how is that balanced? you can't really judge the current situation if you haven't leveled to max and seen people on max gears.

     

     

  9. 9 hours ago, wongyuuu said:

    Absolutely. There are good raiders that can easily melt mages in PVP especially in Akram.

    There are many underlying factors that need to take into consideration before nerfing this skill in my opinion. Might as well try to get the end gears first on your characters before complaining about the said Skill.

    Not to burst your bubble but you can easily rekt mage if you know how to one target (2-3 players) with the right combination of skills.

    killing a target with 3 man already sounds like killing a sub geared tank. they are supposed to be crystal cannons, not siege tanks.

    half my guild (tanks, scouts, raiders) are making a mage just for pvp. A friend of mine literally made a mage named NerfMe. now tell me they're not overtuned. Make them a more tanky version of bourgs, but not as tanky as knights.

     

     

     

    On 1/13/2023 at 8:57 PM, Avatar said:

    I’m in agreement here with DoubleRose.

    During PvM, any mage I party with will instantly die, even with mana shield, unless I were to use sacrifice and get the mobs off of them when they skill. 

    I hope they can like make the current mana shield a PvE skill only and add a second skill that’s PvP only with a higher duration (if they’ll even consider it in the first place). For PvM, I’d argue and say it needs a boost. So I hope it’s not nerfed for the Mages sake. 

    If a mage dies while they aoe, they are doing something wrong with their class. A good mage who knows mastery of their kits almost outlives everyone else except the main tank, sometimes they outlive the main tank too.

  10. On 2/23/2023 at 10:02 PM, DoubleRose said:

    Valor gear is quite expensive at about 10k valor for the set. That is the equivalent of paying about 34m zulie. Exalted is cheaper than that and is stronger, while also covering pvp too. I think a larger set bonus is a good idea, like +6% pvm damage on courage and +3% to both pvm offense and defense on brave.

    assuming blank scrolls are now 2.5m, valor gear is around 65 mil for the full 240 set.

     

    • Like 1
  11. The accuracy should not be removed. You don't need much if you're mage(900 hit 10 sp) or dealer classes coz you inherently have those. But for us raiders or even spear champs we need atleast 900 for our hits to connect 80-90% of the time, or else your dps output is severely punished. I stated this coz for a 13040 valor set.. it feels so underwhelming once you get it. It's ok for it to not have substats, just give it a better set passive. It was bis before, coz people has access to higher AP. but atm even reaching 2.5k(without a lot of zulie investment) is impossible unless you are champ or a bourg.

  12. Skill should be, allow the use of fortified mana shield make it 100% mana conversion to shield and the cd to 30 sec. Offensive spellpower can be 40% and range +5 meters. Backlash effect is a must to make it ok. or make fortified mana shield an invulnerability spell for 5 seconds with a 50 sec cd.

     

     

  13. I've reached the point where I completed the full valor 240 set(where it was intended to be the end game pve set), I've tested with various accesory, Gem, substat combination. But the exalted gear still seems to perfom better.

    BTW i'm a raider. Due to scarcity of aspeed and AP sources, the Exalted counterparts have been more powerful dps wise, even with gems on valor gear. Could you kindly bump up the bonuses from valor gear? a little ap(so other classes would also benefit) or bump up the numbers on pvm offense. Being it the end game offensive pve set, exalted seems to output more dps due to how much aspeed and melee attack power it gives(most players ignore said set and just grind for pvp gear). And in some cases, even gems are severely outclassed by substats. IE ap/dex gives more raw power than the valor gem that gives 6%, only classes like bourg and champion can benefit from it. You could remove the 10 + 10% dex since even if you have 600 it would only give 60 plus you could get another substat on it.. more stats on exalted gear. and you could have 2 more, in turn giving more dex if you are using an exalted set. resulting in more dodge/ap. The 8% difference in pve offense isn't noticeable due to how low AP we can have now.

    Give it a more benefitting set bonus, similar to pvp gear.

    Feel free to comment any buffs to valor set, I think it would just make sense that a gear you farm for days/weeks should be stronger than that of which you could buy for less than 10 mil.

    • Like 5
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