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cavempt

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  1. Maybe some want a wipe for these reasons but not all.
  2. Yeah fair enough, explain the inflation then?
  3. GMs if you haven’t already but you need to get some advice from an economist as its central mechanic in the game. The average total zulie a single player makes from quests rewards, selling gear, etc (without interacting with the market) should only be slightly more than the average total cost of playing (repairs, travel, fees, npc purchase etc). This will keep the inflation rate low. As it is right now, inflation is through the roof? Why? Because the rate of zulies a player can accrue is significantly higher than the cost of playing. You might see what? At most a million in repairs and items purchased in a month of playing? You make that back in a day at krawfies. All that extra million zulie coming from repeatable quest is just inflating prices through the roof with no sinks to remove that zulie. How to balance this? Ideally the game should not have zulie from repeatable quests. As long as the zulie an average player makes is just slightly higher to the cost of playing then the economy will see a healthy amount of inflation. This is the most fair for everyone. Now that it is though. Revert all the rewards back to original and I guess all players are now dealing with costs in the millions. It’s all relative anyway if things cost millions but players can make millions the economy is healthy. This is the most fair. Unfortunately npc costs are fixed and aren’t affected by player economy and will largely be irrelevant. There isn’t a fair way to address this now. Without a wipe It’s too late.
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