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Maestro

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Choropy

Choropy (3/14)

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  1. True. I guess when the Rose Guides start being posted by players in a Wiki then these things might become more clear for new players. But what they can also do is maybe one of two things, accessible in-game from the Skills Tab: 1) Add an extra tab in the list (with cart, uniques, etc). Call it Weapon Types or something. These just have a list of all available weapons that your class can use. (if you are a soldier then the weapons shown reflect all weapons up until level 100 that soldiers can use, with their categories such as one-handed, axe, etc., up until level 100. When you decide on your second job, these weapons change to show all weapons up until max level that your class can use. These weapons are simple j.peg images, with attack power, and other stats shown so that it is visually easy to see and compare the next weapon you have to get. Of course, you can view all this if you run to an NPC, but this just makes the decision process easier and on the spot. You still have to go to the NPC's to actually buy the weapon. 2) You can have a window that opens using a new option, (like the window that opens when you craft using an Arti) that allows you to drag and drop your current weapon and compare it to the next in-line weapons. SO, say you are using a lvl 70 weapon, and you are able to drag and drop that into the window, and also choose a weapon from a list of weapons in a drop down menu in that window and then compare the two. (This can be used for armours as well possibly!) So the data you get after you drag the weapon, is info on the differences between the two. So the lvl 80 weapon may say +10 attack power, +0.5 attack speed, +30 accuracy etc. So you see how much better the new weapon is. It can also work if you have a refined weapon, in which case, that refined weapon may be better than the lvl 80 weapon, so it may say -30 attack power, - 50 accuracy etc, if you were to switch to the lvl 80 wep.
  2. And that's the thing as well. With the Fate quest I feel like there are hints of something more awaits between Hebarn and Arua, except the fate quest is kinda a dead end. You do it and it's like "oh what is the relevance, or what has this changed in my gameplay". Not much, if anything. And that's if people even decide to do it. Many persons just didn't do it or used tele tickets to get to Orlo. So it was more of an option that was rarely done as opposed to a requirement. I think if it becomes a requirement to choose a side, then persons can still have that familiar play style, but there would be subtle and different game experiences in real-time with the suggestions I mentioned. My initial idea required persons to choose from the start when making a new character, but maybe it could also be a requirement that you must choose when you have reached to lvl 100. And then these second job armours, weapons, Ammo, etc., all reflect the changes based on your side as I mentioned. It could go either way tbh. They can make the Fate Quest more end-game and more difficult to prove your loyalty or something (say at lvl 230), and that opens doors to certain planets. IF you choose the side of Hebarn, then you are granted access to his dark worlds. These worlds have different drop tables or dark spiky armour drops. It could bring fresh designs into the game. IF you chose Arua, then you can go to her planets that have not yet been released and these also have their own drop tables. (Again this new idea is likely for the future if a design team comes on-board) but you get the idea.
  3. Yes same! They can choose to roll out incrementally as well, and maybe have a test server for these changes before it goes live at some point. I just want to see something tying together these main 'gods of ROSE' and some significance in gameplay. When game arenas used to run most often yearsss ago there would definitely seem to be hundreds of people waiting to enter so I'm sure any computer today can handle that and more.
  4. Nicely done and interesting concept! Yes they could look at that sort of thing as well if they release the other worlds. It would really change the entire path of ROSE which I think it needs. It needs a refresher. ROSE has such a strong foundation and has a LOT of potential if the team can get the man power over time to really experiment with these ideas, or possibly work in more dynamic game engines etc.
  5. Oh no everything outside of the changes will remain the same as it is now. Both sides operate in the same games space, on the same server, on the same maps. Both can see chats in general or when vending etc., Exactly how the normal game is currently- None of that would change. So If I'm Arua and you're Hebarn, I will still see you in game and chat with you or level as normal. If we get to max level though, we would be fighting on opposite teams. Me vs you to help whichever side we associate with. There would just be persons who side with one, or the other. But their decision and battle outcomes from the events etc., shape the world of ROSE and shape their individual gameplays (in terms of gears or costume designs etc.) as explained, to add variety.
  6. I had briefly mentioned a quick thought that had come to my mind on Discord, about a new feature or process of evolving the storyline of ROSE Online in this new release. What I propose is incorporating a new style of gameplay that would add to the excitement of playing the game- especially for those of us who are already used to the ‘same old, same old’ way that the game has been played for years. This new potential update is called, “Champions of Arua VS Guards of Hebarn.” Relevance to the ROSE Storyline Arua is seen as the goddess of ROSE, who created the planets. Most of the maps have this fun and cute, bright and nature-filled setting, probably based on the nature of Arua. Hebarn, seems to be the villain in the story who is seeking to disrupt this change. (Rose is like two decades old, and we have not really seen any significance in these two beings, or how they have changed gameplay) The Proposal: Using this information, I propose that the Devs consider something along the lines below, which I will explain. It does not have to roll out for release, or in the exact manner, but it would be nice if this was looked at for new content and continuing the story line. Much of what I mention here should not be too difficult to implement, and I will explain why in some steps. Players when they create their new character will now be able to choose if they would like to side with the Champions of Arua OR the Guards of Hebarn. (There can be a brief history or explanation about what those mean, for new players who need help deciding). Once you choose a side, your character is then influenced by their decision, and their gameplay style is somewhat reflected in that decision. (Neither decision makes a character stronger or weaker than the other. But they may both have their pros and cons) Example 1 Hebarn is seen as the villain, that is associated with darkness and destruction. This choice could influence the type of gear that the character wears (it could just be a darker themed gear set or overlay over existing gears.) This Easily distinguishes who is on what side, when travelling and playing in the world of ROSE. Arua is seen as the hero of light and all good things. The gears of a character on this side, would remain the same as they are now- bright and.. cute idk. As a result of this new system, when you go to refine these gears, the sets that the Guards of Hebarn have will have a darker or reddish glow to them as they increase in refinement. Whereas, the Champions of Arua, will maintain this bright and luminous glow when they are refined- further distinguishing the two bodies of characters. Example 2 This could further allow for the Devs to use Item Mall in a creative manner. Some items (none of which would make a character stronger or make the game Pay to Win), can only be used by either the Guards of Hebarn, or the Champions of Arua. There could be crazy and dark looking spiky Item Mall costumes and weapons for the Guards of Hebarn, or Shinier and more holy looking overlays for costumes and weapons for the Champions of Arua. More Item mall examples, could be a coupon that allows you to switch sides, if bought in IM. This should not be considered Pay to Win, (although persons may think it is lol) Example 3 This decision ALSO influences, say, your Ammo type that you are able to use. Scouts, for example, who associate with the Guards of Hebarn, will only be able to use darker arrows such as maybe dark night arrows, nymph arrows, or fire arrows. Whereas, those who side with the Champions of Arua, will be able to use more holy arrows like Storm arrows or lightening arrows etc. Same for other Ammo types (Poison bullets, fire shells etc.) Example 4 Certain maps may also be only available for certain characters. Those who side with the Guards of Hebarn, will have access to Desert of the Dead, Sikuku Ruins, and other dark and deadly looking maps, whiles Champion of Arua, will not have access to them. On the Flip side, Champions of Arua will have access to more holy maps like Forgotten Temple, and others. (Note: This is only for a select number of maps, maybe two or three, out of the entire game. Also, it does not have to be a hard restriction, but maybe there is a daily or hourly cooldown for when different sides can enter these locations. I understand this may have its cons, but it may also have its pros) How Can This Be Further Implemented in the Gameplay of ROSE? I propose that many of the activities in ROSE be impacted by this change. I would like to see a new system where the Guards of Hebarn and the Champions of Arua battle it out in a PVP style Event. This could be a bi-weekly, or monthly challenge. It can be a 25 vs 25, or 50 vs 50 event, with different rounds. The outcome of this battle of the Guards of Hebarn and the Champions of Arua will decide the way things seem in ROSE online. IF the Guards of Hebarn seem to win these events often, then the theme of Rose will change, as the power of darkness wins- 1) The environment will get darker (like how it is at night, or like a Halloween event which should already be in the code) 2) We will be seeing a lot more candle ghosts in levelling areas or around the map 3) Mobs may get stronger, or become cursed (kind of like the spiders in Ruins when darkness comes) 4) Character log-in screens will have a dark theme overlay, etc., etc. IF the Champions of Arua win these PVP events often, then the theme of Rose will remain as it is now, in the current bright and lively setting which we know as normal gameplay. How Can This Be Beneficial To The Game? 1) It increases game immersion and dedication. Currently, it feels likes everyone in ROSE has their own agenda. There is rarely any “fight for a common cause” unless you’re in a clan. This would allow bodies of players to fight alongside wider communities and increase engagement. 2) This opens up the door to a wide range of new end-game content, as the game is now able to fork into many different directions, in the creative vision of the Devs. 3) Players now have the power to shape and influence ROSE. This will increase the likelihood of players WANTING to play and they will feel like their input is meaningful in the wider game. 4) If the darkness is winning, persons can decide to step up and make a change. They can create a new character and join the side of Arua, in an effort to revert things to the way they once were. And vice-versa. This increases the number of players and makes persons want to make more characters. I understand the obvious CON of this system, that persons may take it too seriously, and say, not party or level with the opposite side and so on and so forth. However, I would like to see your thoughts and of course any pros and cons you see coming from this. Peace.
  7. Awesome ideas! Would be great to think along those lines for the longevity of the game.
  8. Have played all classes, but it would have to be xbow knight or bourg for me. Underutilized but fun especially with the latest updates they had
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