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Zuin

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Posts posted by Zuin

  1. 6 minutes ago, DoubleRose said:

    What if there were a couple catapults scattered around the map to add an additional objective? If the attackers held one for enough time it would launch a powerful aoe attack on the crystal that also did some damage to nearby players. It would do enough damage to kill all the summons and give the attackers a chance to rush in. The damage would also need to be sufficient enough that the defenders would lose if they just hung out by the crystal and gave up every catapult.

    However, this problem isn't limited to arena. Any war and it's the same story.

  2. 15 minutes ago, Hercules said:

    Then just remove knight from pvp 🤪. What can a knight do when he want to protect his team without taunt? Not every1 play pvp only for killing. Knight is the only class that doesnt have any DoT (1H sword), low skill power, long skill cooldown and small aoe range. Now you even want to nerf them more, it's ridiculous 🤣

    I do believe that most ppl that want to nerf knight are raider class. Why dont you ask what did your team's clerics do? Why dont they purify? And plus dont forget that champ also can use sacrifice (their aoe range is even much larger than knight's).

     

    You are certainly entitled to your opinion. But if you don't see the problem with knights then god bless you sir.

    You don't see anyone complain about wars because there are only 2 clans that actually war. I'm from one of those clans and I can say this happens quite often.

  3. Every clan war thats taken place has been a mindless dumb down version of pressing buttons by staying stagnant. It's not fun at all. Horrible experience for the players. 

    I'd say about 70% of the knights i've seen in clan wars just use bot on sacri.

    Most of the aoe classes like mage/champ are botting with target enemy option. Honestly it should be removed from the game.

    Clerics have salamander flames and heals on bot too.  Scout traps on bot too.

     

    It isn't practical for the mods to always be around 24/7 to monitor every map. 

     

     

    My suggestion is to nerf aoe dmg of every class and make the game more interactive for players who enjoy the pvp aspect.

    Make taunt purely pvm and buff knights.

    Scout trap aoe should be reduced massively.

    Rebalance mage as whole. Way too overpowered than any other class.

    • Like 4
  4. 20 hours ago, HLAJR said:

    May I know possible reason why it failed?

    Yes, I believe the reward is also a factor but personally for me, it is no difference to individual quest which are still present currently in-game.

    What I am suggesting as a content is simply like doing quest in a group but of course, there will be challenges involve not just programmatically for the game code but also the actual process in how to implement in a gamer's perspective.

    Because the rewards were cosmetics and it held no real value for the most part. Which is why i said the rewards needs to be immense for people to be bothered to use that feature. 

    • Like 1
  5. The idea is good, however the pvp player base at 250 is quite small and getting smaller.

    This idea is similar to t3 in irose, it worked back then because of the huge player base. I personally feel adding another PvP level cap group might further divide players.

  6. Kindly increase the max capacity of clans to 200.  

    100 is too low for a server of this size. This would be beneficial for larger clans and the smaller ones as the smaller ones will be able add their alts into the clan and reap the benefits of clan passives without having to remove and re-add alts.

    • Like 12
    • Thanks 1
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