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Zuin

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HoneyBee

HoneyBee (5/14)

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  1. However, this problem isn't limited to arena. Any war and it's the same story.
  2. It's been a week since i saw the dude shouting for vagrant :x
  3. Purify clears out 2 debuffs. But any ways lets move on, no point in arguing with you are clearly biased. Have a good day sir!
  4. I mean i'm not surprised two people with knights as display pictures would say that skill isn't busted lol
  5. You are certainly entitled to your opinion. But if you don't see the problem with knights then god bless you sir. You don't see anyone complain about wars because there are only 2 clans that actually war. I'm from one of those clans and I can say this happens quite often.
  6. Every clan war thats taken place has been a mindless dumb down version of pressing buttons by staying stagnant. It's not fun at all. Horrible experience for the players. I'd say about 70% of the knights i've seen in clan wars just use bot on sacri. Most of the aoe classes like mage/champ are botting with target enemy option. Honestly it should be removed from the game. Clerics have salamander flames and heals on bot too. Scout traps on bot too. It isn't practical for the mods to always be around 24/7 to monitor every map. My suggestion is to nerf aoe dmg of every class and make the game more interactive for players who enjoy the pvp aspect. Make taunt purely pvm and buff knights. Scout trap aoe should be reduced massively. Rebalance mage as whole. Way too overpowered than any other class.
  7. The number of solider class will be way more than the number of cleric class. Unless the (aoe) puri is under 3 sec's it still won't work out.
  8. Because the rewards were cosmetics and it held no real value for the most part. Which is why i said the rewards needs to be immense for people to be bothered to use that feature.
  9. This has been tested and tried out in a private server. It failed miserably. Unless the benefits are massive no clan will be motivated to work for it.
  10. The idea is good, however the pvp player base at 250 is quite small and getting smaller. This idea is similar to t3 in irose, it worked back then because of the huge player base. I personally feel adding another PvP level cap group might further divide players.
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