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HFScofield

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Posts posted by HFScofield

  1. 1 hour ago, HoneyBuns said:

    Sorry there seems to be some confusion about this. It's not an actual screenshot that you take.

    I don't know why that happened but a thought popped up in my head that the question was about problem with taking screenshot and not the quest thing 😕 (seeing screenshot in your previous post while reading next post might be a reason)

    Sorry for unnecessary confusion.

  2. 7 hours ago, Vindala said:

    How do you take a photo? When I tried it, the game tells There was an issue while taking the screenshot.

    It looks like that ROSE screenshot feature is bugged/not working. Starting game as Administrator (both rose-updater.exe and trose.exe) has no effect.

    Possible solutions:

    If you press [Print Screen] then you can always paste image into Paint or similar program to save it (annoying if you want to take more screenshots). If you have multi monitor setup or playing ROSE in window mode then you can use [LAlt]+[Print Screen] to capture only active window.

    There is also [Win]+[LAlt]+[Print Screen] which takes screenshot using Xbox Game Bar and these are saved automatically in "C:\Users\<YOU-USERNAME-HERE>\Videos\Captures".

    Tip of the day (in case you didn't know that): you can press [LAlt]+[U] to hide GUI elements if you want.

  3. I was curious how these numbers would look on the chart so I threw them into spreadsheet and result was interesting (of course it will not be such for everyone 😉 ) But then I saw few points that were disturbing the consistency. After some calculations I found four small errors and one chunk of shifted values.

    Correct (in my opinion) values below:

    Spoiler

    LVL             EXP wrong          EXP correct
    15                      5,246                   5,426
    66                  921,472               976,860
    171           49,492,704         49,492,740
    179          64,290 260         64,290,460
    211         148,907,080        145,732,860
    212         152,122,218        148,907,080
    213        155,378,520         152,122,218
    214        158,676,232        155,378,520
    215        162,545,935        158,676,232
    217        168,820,288        165,396,870
    218        172,286,100        168,820,288
    219        175,794,552        172,286,100
    220        179,345,890        175,794,552
    221        182,940,360        179,345,890
    222        186,578,208        182,940,360
    223        190,259,680        186,578,208
    224        193,985,022        190,259,680
    225        197,754,480        193,985,022
    226        201,568,300        197,754,480
    227        205,426,728        201,568,300
    228        209,330,010        205,426,728
    229         211,248,265        209,330,010

    I would appreciate if someone can confirm this.

     

    SMALL BONUS:

    Exp for 1-16:

    Spoiler

    EXP1-16.thumb.png.2fc0718176359b4d4e6c7c3de1814165.png

     

    Exp for 1-51:

    Spoiler

    EXP1-51.thumb.png.3a2debdec9a93aa5cf27e79862a32cc7.png

     

    Exp for 1-101:

    Spoiler

    EXP1-101.thumb.png.ba26ca9963dadb88325532f76408ce2f.png

     

    Exp for 1-140:

    Spoiler

    EXP1-140.thumb.png.636043155a7784c02a688704dd73ec4a.png

     

    Exp for 1-250:

    Spoiler

    EXP1-250.thumb.png.3c167bd505644f6738b7382d4887698b.png

     

    • Thanks 1
  4. Not sure if it's much to start a new thread, but anyway...

    Drop item status is a very cool thing but it can be even better. What if make it in sync with ownership timer? When player who owns the drop will not pick it up then after the item is unlocked it will be marked with green asterisk for everyone else.

    In many places I've seen players farming for some specific items and not collecting the rest so if someone else will be interested in these items then it would be easier to gather them all knowing which are unlocked already and which still not (especially if the time from unlocking to disappearing is much shorter than from dropping to unlocking).

    • Like 1
  5. 12 minutes ago, Avatar said:

    I still have to do testing to determine which grades are capable of holding the max stat (ex: Grade 1 can go to tier 2 or 3 max).

    Ok, I think I get it now.

    So item grade determines the max possible stats tier that item can get which then determines max possible values for given stats. Information about max item stats tier will be very helpful for people searching decent stats items on the market, so I wish you good luck with testing this 🙂

    Sorry for misunderstanding (I'm zero experience in crafting) and thank you for clarification.

    • Like 1
  6. On 2/18/2023 at 9:21 AM, Avatar said:

    Please provide an example. 

    For example I have Ring of Flame with substats showed on picture below. According to substats spreadsheet for Tier 4 this item should have max of [HP Recovery Rate 4] and [Critical 20].

    RoF.png.b1a253ed5523eadc614920eecbceb863.png

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