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Bulldog1990

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About Bulldog1990

  • Birthday 10/22/1992

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  1. Yes that is correct. We are on thr same page!
  2. This might be tackled along with offline vending soon. You cant just remove dual clienting because people also wanna sell stuff while grinding and it's not possible to do simultaneously at this stage.
  3. One popular mmo game implemented system where a player cant tag beyond x amount of monsters. If there are like 10 monsters in a map and the max u can lure is 4, then you'll have to kill at least one before being able to tag another monster, thus giving room for other people to tag theirs.
  4. A price regulating system, if I may add, is also good so the price of goods do not drop below the price floor, or go beyond the ceiling price.
  5. Now that some people use macros to afk farm a spot, it will be problematic imo if the autoloot function is to be implemented. As for auto-follow, people with buff or heal slaves just use this feature. As a non dual account user, I dont support this one because doesnt favor me. Just my thoughts, though. Feel free to disagree and provide points.
  6. I get the point. I agree with the occasional exp events but increasing the exp rate entirely is a no-no. There are hardcore players out there who literally sleep much less and grind like maniacs. Imagine them maxing within a week or two. Reaching endgame and getting bored because they have less and less things to do will most certainly happen.
  7. Since most of the offensive skills apply a debuff on a target monster and different debuffs may be applied all at the same time, it would be best to show players which debuffs are actually applied to the monster make it easier for players which are still in effect and which to use to sustain. With it said, there should be a debuffs bar right below the target's hp bar to show which debuffs are applied.
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