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MegaSoftHeart

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Posts posted by MegaSoftHeart

  1. On 10/27/2023 at 6:49 AM, DoubleRose said:

    Until pvp scoring changes I recommend against playing knight. It will be a complete slog to get an honor set. Don't use luna as it is a pvm item. You want the unique str jewelry because those give accuracy and you only get fencing stacks on attacks you land.

    agree with this. its a pain in the ass earning honor points for knight not unless you'll go valor points then convert as knight is more effective in PVM.

    • Like 1
  2. Anyone noticed the behavior of the Aspir Skins from HOODED ASPER. Its a joke, been killing it for 6 hrs now and i only got 3. What's wrong with this quest. FREAKING WASTE OF TIME.

    I hope devs can fix this. We are not kids here who have 24/7 to play this game. Only got weekends and this happen?

  3. I've notice that through out leveling my newly created Character. The mobs are too small and far away from each other. Makes it much harder to level and finish quests on remote areas such as in Mana Snowfields. 

     

    I hope devs can a look at this.

    • Thanks 1
  4. 35 minutes ago, namcost said:

    the messed up/funny part about that? they had to change the game from what it used to be.... its not a direct port of the game gravity left off with. they changed a lot before we got our chance to play. so they ruined it on purpose as far as im concerned. they claim to be "official" but i dont see them listed on gravity's website as an official partner. and the gravity news page didn't even mention this beta test....

    Gravity intend to change the Rose way for the company's benefit. That's why it got messed up. The current structure of the game is for PayToPlay and transitioning it the original rose without the Pay2Play concept would be a mess and would take big revamp. 

    • Like 2
  5. 8 hours ago, namcost said:

    The way I see it....

    1. Cannon uses should be short/limited range, but higher damage output and AOE damage (splash damage) and of course slow attack speed.

    2. Gun users would be single target with longer range, and faster attack speed to make up for doing less damage per shot.

    This makes sense. The way it is now, you can legit attack just as fast with cannon as you can a gun. AND you do more damage, AND you generally have more range. It makes no sense. At least the old version of the game actually has some balance to it. This version has no balance to the dealer class. I also remember the old version, when you went artisan and gun, you were locked out of the cannon tab. Which meant cannon users could NOT use summons, summons were linked to the artisan tab, which was there because guns did so much less damage than cannons. Now you can have cannon AND two hirelings which basically do half your damage per hit. I hit for 300, both my minons hit for 150. So now I do 600 total. Meanwhile my gun guy, I do about 200 damage per hit and 100 on each minion. Making it 400 total. 200 less damage AND a slower attack speed is not balanced at all.....

    Yea this should be the case. I hope they pay attention to gun type class characters such as Gun Bourg / Artisan. It seems they are neglected.

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