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Whoop

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Posts posted by Whoop

  1. 1 hour ago, Heatfist said:

    Yeah it’s unfair but you can still compete by forming a party with players around your level and competing that way. Or move to other king spawn spots there are more than one. NaRose catered that game to max lvl players and it is the way it is now. You could reach max level before the event ends and do it as a 250 too. No need to rush the event it lasts long enough anyways and there’s plenty of time to hunt kings when the hype train dies down for event items.

    Problem with hunting these kings that most of these ar farmed by people farming the king medals. They essentialy get spawn camped.

    • Like 1
  2. 4 hours ago, Heatfist said:

    The Luna clanfield should be incorporated as the 3rd floor to temple to not become a useless map in this case.

    The hero quest part that requires going into temple would also need to be changed to go elsewhere as well.

    This idea would bring back the old iRose nostalgia too I like it! 

    Maybe allow a lower level version as well in the other 12 hour time slot to fit the Luna levels (115-145) for more variance (the mobs do have unique accessories drops for lvl 160).
     

    For simplicity of implementing it can co-exist with the current temple, also fixes the issue with hero quest. Just plopping a portal next to entrance like how it used to be with old union war is sufficient enough. Having a version for 114-145 doesn't make sense as most people level past this point in a day or so. 

    I think this is a perfect mix between nostalgia modernizing the current content system. 

     

    An idea which might not be possible; use the faith weapons for lvl 250. Only unused (besides some golden reskins) weapons in the game. 

    • Like 1
  3. The Luna Temple map is currently a deserted relic with no actual purpose in the game. It's empty most of the times while having some of the coolest and unique monsters in the game. The map serves little to no purpose within the game, which is a shame because there is alot of potential with some small tweaks. 

    My suggestion is to revamp Luna Temple into a clan based dungeon(non instance) on a 12 hour timer, with best in slot items dropping from the bosses and a bunch of other rewards for participants. Here is how I imagine what this would look like: 

    Map

    Spoiler

    The map would be a PvP zone with all clan members being white(non targetable). Creating a PvP experience with a PvM element. 

    The layout of the map can mostly stay the same with only making tweaks to spawn area to avoid camping:

    Temple B1      7ae9af6d89806d2e07b8118ab88f4ede.png.721c0733ee4ee0ff14c2a2d2278ff367.png

    Temple B2   a9874b35a052ec99a8cfcea8de8cce79.png.e551ec498ddee45095b32774d7a5f007.png

    The map would open up on a set timer e.g. every 12 hours. 

    Bosses (Objectives)

    Spoiler

    The main objective in this clan based dungeon is to try and kill the bosses for their loot. The boss setup in the temple layout is perfect for this. The spawn locations of the bosses are as follows: 

     

    templeb1.png.17516592af38454624a02ff56d93038c.pngtempleb2.png.ec184de924dbd78154365e8afa2b9f73.png

    It's a bit of a walk to these boss spawns which makes for interesting strategies to go for which boss. Because of the distance between the player spawn and the boss rooms makes it so it's rewarding to kill other clans trying to get the same boss. 

    The current bosses are 

    • Moon Pastor Laguz    b9676e872f99cb070beb0097200dd2ae.png.4386e2a103825e7b1f8c8bfdbf58e642.png
    • Sword master Emil     65cad889b1a3a0953d86ddea9f38e30d.png.486ccabe832e99c67584eae4c4cc1f29.png
    • Moon Sister Inguz      d1e7c4024685a09a0d77b655e1b7f943.png.8a54a827130760b1be0957da0691aca7.png
    • Moon Brother Dagaz  d78563a7cd0eafc5c0b62765cc49b377.png.bc9bb121a737df5f3a1d48eb8cb841f1.png

    These bosses would have a health range of around 10 million (2x akram arena crystal). Once all the bosses have been killed the dungeon closes. 

    Normal monsters

    Spoiler

    The normal monster(e.g. tirwins) would have their normal respawn timers, but health would be adjusted to fit max lvl(250). 

    New Items

    Spoiler

    "Blue Astarot wings" [Epic] - Lvl Req: 250 - 90ms/def228/mdef535/dodg183 - 130 dodge, 50 movement speed, 10% stun resistance

    (WIP)

    Rewards and Drops

    Spoiler
    • Bosses will have new epic items added. Killing a boss with a clan rewards all members active in the dungeon of that clan with 250 valor and honor. The actual boss drop will be given to 1 of active clan members in area. 
    • Normal monsters will drop a range of good materials such as: refines, chemicals, clan points, 

    Participating in the event will reward players with a random reward (gem[v] box, astarot medal, etc)

    (WIP) 

     

    This mode would bring alot of content relative to the amount of work it would take to implement(I assume). Having this gamemode solves alot of current issues with endgame: 

    • No clan based conent
    • Empty zones (Temple in this case) 
    • Lack of chase items
    • Making exalted gear very useful for this mode (PvM + PvP bonuses) 

     

    This suggestion is a work in progress and has possiblities for alot more content, please leave your own suggestions in the comments. I really think changes like this is what can make the game lasting. 

     

    • Like 7
  4. 17 hours ago, Sparky said:

    I have seen this on other versions of the game, an NPC that you can search for the item you are looking for. Great implementation if available.

    Being able to search within the market breaks like 80% of the charm in the rose market system. And with "other version" I suppose you mean pservers? 

  5. 4 hours ago, HoneyBuns said:

    Gravity had a contract with Faith Co. and that contract expired many years before the old official Rose server closed.   The  Faith items are just costumes that became coveted when they were removed because the contract had expired.  I'm not sure whether they can just be added into the game without another contract with Faith but that's something the team will look into at a point in the future.

    Costumes have no stats now and all Item Mall items lock to your account so if they ever are added to the IM, those conditions would apply to them, the same as they do to everything else in the IM.  They would not be tradable.

    Funnily enough they recently added the admiral hat, which is one of the faith items. 

    • Haha 1
  6. 37 minutes ago, Makarov said:

    Unrefined + NPC gear lol

    Ofc you’ll be wiped out with that versus a +10-20 fully geared & gemmed player on PvP. How many Akram arena have you ever tried? Smh. Thats why you have to farm, spend hours to get to that level or to toughen up your character. 
     

    Also, look at the damage dealt of that raider down there he had like 1million++ but low kills. Scoring is based on last hit kill 😉

    My advice, go farm, learn the game, research builds, join a clan and do Akram Arena as a group for higher chances of victory. Hope this helps 🫶🏻

    Hes saying the mages using unrefined gear will win..

  7. I'm pretty certain the devs are aware of the issues with the drop table and intent to change it at some point before official release. They've already changed chemicals for example not dropping everywhere, and limiting it to certain areas. 

    I think the issue with the droptable is only half of the issue, it's also how the drops are used in crafting and acquired from dissambling. I see shops in junon selling stacks upon stacks of enthiric for very cheap. I don't know where the player gets them, but probably from dissambling certain items. It completely removes the need for the lower tier chemicals as the enthiric can be sold way cheaper. There is also very little use to craft gems from crystals or [1]'s as it's way more efficient to get them from the gem[5] boxes that drop in the dungeons. 

    Let's not forget that overhauling these type of changes takes a long time.

    • Like 1
  8. 10 hours ago, Avatar said:

    I agree with the upping the % chance of success. They’ve done a similar approach to the refining system in that they increased the % chance of success as all P2W items were removed. 

    This is coming from the update that implemented this system. At the end, it shows you which items were used for the item mall that is no longer present. 

    Exactly, and the zulie has been overtuned as well.

  9. Reinforcing of items seems to be heavily balanced around the old itemmal addons. Currently at 47 dura my item has 55% chance of increasing in durability, and if it fails it lowers it's durability. Not only does it have a very low chance, it also costs 500k zulie to try this upgrade. 

    With the current system it's near impossible to reinforce item without it failing before it gets to a higher durability. It seemed to be a zulie sink for the heaviliy inflated old server. But is way out of proportion for this server. 

    I suggest increasing chances, and lowering zulie by a high margin. Especially with the income changes(chewed bone) it shouldn't be this expensive. 

    In the current state it's an unusable function in the game. 

    • Like 4
  10. 8 minutes ago, daktari said:

    why? it is a terrible release, game has been down for 12hrs today, most people will not bother with the game now.

    Is this your first MMO release? They've rewritten a bunch of critical parts of the servers. Which might be conflicting with old parts of the server, who knows. Facts being that this is an early acces release, your expectations for everything working out of the box are too high. 

    And not bothering with the game if you can't handle these issues is the right thing to do, come back in a couple of weeks 🖐️

    • Like 1
    • Thanks 1
  11. Just now, Majestic said:

    why i need to us buff pots sir when there is special class for it since day 1 cleric was made for it to help the party and buff them heal them support from the sidelines
    why i need to rely on buff pots?
    bro srsly its messed up and i just cant .... cant
    wish all good luck for the devs but its not working for me at all

    Because you will be reliant on always needing a cleric for gameplay 

  12. 13 minutes ago, Majestic said:

    and now you dont need to ask for buffs?
    you need it even more and search for 4 different classes for buffs
    you see me now chasing a hakwer for speed buff or attack speed?
    what cleric have to do besides heal?? attack? its not a a fighter its a cleric supporter class and you made him out of mage sub class
    sorry leonox i dont like it
    lots of players gave you lots of pointers of how bad it is and how bad its gonna be later on....

    Maybe read his post a bit more carefully.... They are clearly open to changing it when it doesn't work out.

    16 minutes ago, L3nn0x said:

    Maybe it's not a good idea and we'll run a survey after EA starts to see how the community feels about the change, but we do want to change this buff-centric meta that's been running since forever in the game. As a casual player, you shouldn't have to dual account with a cleric.

     

    Also there are always buff pots in the game to balance accordingly 🙂

    • Like 1
  13. With the developers mentioning changing drop tables and adding some of the item mal wings. Logically speaking the astarot wings would make sense to drop from the astarot king. Default drop would be the blue one. By crafting it with a type of dye you could unlock the different colors. There would be no stat/level requirement. 

    • Like 1
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