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Kaizy

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Posts posted by Kaizy

  1. 1. No. This would be no better than when they removed sacrifice from PvP. Revive spam is dumb but they can just increase cool down to be more like it was on NA. 

    2. No. Cold snap isn't that powerful as it still allows you to cast skills unlike mute or stun. You can purify pot the slow effect or have a cleric purify you. Usually people die from this because they are overextended. 

    3. Yes. Artis could use some kind of survival or escape skill as they are overly reliant on other classes.

    • Like 1
  2. I mean, this is a situation where legitimately all you have to do is buff it for people to play... 

    The cap is 100 honor compared to 500 honor in AA and the game can last longer. It doesn't matter how interesting the gameplay is if isn't worth doing. This is suggesting to make it worth doing.

    I think Draconis Peaks gameplay is different enough that it is fun to play. I like the fact that you can see where stealthed players are and like the capture the flag style. 

    Most of your suggestions are unrealistic with their current workload. Asking for them to do something simpler so we can play varied game modes in the mean time is useful. Voicing support of suggestions is also useful as the devs want to hear feedback. 

    • Like 3
  3. On 4/11/2023 at 1:06 PM, DoubleRose said:

    I just killed a boss where I did 2/3 the damage before the other guy showed up. He then outdamaged me 60-40 or maybe a little better because I was on my arti. That means I first hit and did 92% of the total damage and he still got the drop. Sorry, that's a busted system. I did more on all fronts. If you've already done most of a boss's health by the time they show up, they should have a 0% chance of getting the drop.

    This is the mechanic that worked before the drop changes too. That's why when people say revert to first hit only don't actually know how the drops worked before. This is a really bad experience for a player to have. 

  4. The goblin is in b3 and there's 4 gmg spawns. If you go left when you enter gorge you will run into the first spawn. Then follow that side of the map north to next spawn. Then follow path to top left corner and make a right, and above you will be the next spawn. The last spawn is a trigger spawn at the classic gmg spawn area which is top right corner. You have to kill the blood golems multiple times to spawn it. 

    • Like 1
  5. On 2/24/2023 at 7:24 AM, lazypenguin said:

    In pre-evo clan fields were only open during certain times and gave good exp from riddler jellybeans and the kings were good for drops and exp. I kind of liked that it was only open during certain times. Limited to only level 89 does feel restrictive, would you really create a new character just for this clan field?

    I know whole clans used to gear low levels for junon clan field. As long as there are decent rewards that make it worth it. The rewards should be competitive with orlo drops. 

    I think it would be a good idea to limit entrance time but have the npc tell us when it is open. That way you are able to funnel more people in together and make the rewards more competitive. The competition will drive people to want to gear low level characters. The low level pvp will be a different flavor than high level pvp and you might seem some interesting builds or compositions that will offer players new experiences.

  6. When you used to get a fairy, it used to be very special as you were chosen by Arua to receive these special buffs. It fit the story and was iconic to Rose. 

    Nowadays, when you get a fairy it is useless in half the game as you lose it in pvp modes or training grounds. For low levels you can at least use it to help leveling but for max levels it loses it's specialness. 

    Also, the fact that you lose the fairy after you die in pvm isn't fun. A bad dungeon group and there goes your fairy. A low level that gets a little too much aggro or an unlucky crit from a mob and they lose it. It seems to be very punishing for no reason when the chance of receiving a fairy is random and can be few and far between. 

    Do not bring back being able to save your fairy by staying dead though.

     

    • Like 2
    • Sad 1
  7. Reroll hammers in NA were just another cash grab. I don't like the idea of further diminishing artisans and sen crafters. Hammers really make a whole part of the game obsolete. Obviously artisans don't craft unique stats so maybe a unique only reroll hammer would be nice. 

    • Like 2
  8. First hit was just as toxic as new system because people believed that they couldn't get the drop after you got the first hit so they would lure a bunch of mobs to you and stealth/scroll, taunt the mob you were hitting away so you had to chase it across the entire map, or spam requests at you in hope that you would die.

    Also reverting the changes to how it was before, would still not be just first hit. Before the change, groups would come in and take the drop without first hit. It was just not a well known mechanic by majority of the player base so people think it was only first hit.

  9. They were a bug from the pre-evo to evo change over and the devs just never bothered to fix them.

    Ancient items not having a class requirement was unintentional so not sure why they would bring that back. Seems to defeat the purpose of making particular classes as Garnet said.

    • Like 1
  10. There should be trigger king spawns in Orlo just like Junon where if you kill so many of that mob, you spawn the king. Not sure why they are all timers only on Orlo. Timers are very boring and stale gameplay. The code should already be there too for this.

     

    On 2/26/2023 at 6:38 PM, Heatfist said:

    I like the idea of special trigger spawns causing kings to spawn over timers. Varying timer would be nice but it’s still a lazy and boring way to have kings spawn imo.

    Example triggers to spawn kings on certain maps:

    - Territory threat, when an abundance of players are present on the map (100+), kings spawn more frequently with a power boost

    (Similar to the mega king event from NaRose posted in the other section of forums)

    - Mobs Slaughtered, when mobs that share type with the king are being farmed to extinction (every 200-500 kills or so) would then cause the king to spawn 

    - Quest trigger, an event like quest where players gather resources on a map to offer as a sacrifice which then spawns a king 

    The quests could be repeatable for specific maps that require a certain number of turn ins (20-50) before the king spawns (the quests can be kill quests, or gather quests)

    A neat idea would be to make something out of the huge pyramid in Orlo similar perhaps to Turak Maze in Ruins (which also needs to have increased difficulty and way more king health) where players complete a quest and with a party enter the pyramid to fight a king mob for various rewards.

    - Hidden relics/miniature king lookalike with various multiple spawn points on a map which spawns at one random possible location, and when it is found and destroyed by a player it triggers a king spawn nearby it (this could have a timed cooldown of 15-45 minutes) 

    Basically do some work get a king. 

     

     

    These are some good ideas too but may require more work. I like the territory idea.

  11. I agree with Fietsopa and others. White mobs should not drop items. There's usually several max levels farming certain low level areas with the good spawns and timing kings like it's Orlo. If you cannot see how that deprives low level players of content, you must be blind. 

    If high levels want to farm low level maps so bad, scale their power down to that level of the zone they're in like other mmos do. See how many high levels still want to farm versus just abuse a broken system and get rewarded for no risk/challenge.

  12. Here's spawns for most of the Orlo bosses. There are some missing but not going to post spawns I haven't personally verified. Anyone else feel free to add to it. The devourer and terrasaurus spawns are for both regular and wandering.

     

    Armastyx spawn

    Armastyx.png

     

    Asper spawn

    Asper.png

     

    Devourer spawn

    Devourer.png

     

    Devourer spawn 2

    Devourer2.png

     

    Devourer spawn 3

    Devourer3.png

     

    Devourer spawn 4

    Devourer4.png

     

    Mastyx spawn

    Mastyx.png

     

    Mastyx spawn 2

    Mastyx2.png

     

    Scarab spawn.

    Scarab.png

     

    Scavenger spawn

    Scav.png

     

    Scorpio spawn

    Scorpio.png

     

    Scorpio spawn 2

    Scorpio2.png

     

    Snapper spawn

    Snapper.png

     

    Snapper spawn 2

    Snapper2.png

     

    Terrasaurus spawn

    Terra.png

     

    Terrasaurus spawn 2

    Terra2.png

     

    Terrasaurus spawn 3

    Terra3.png

     

    Wandering mastyx spawn

    Wandering mastyx.png

     

    Wandering scarab spawn

    wanderscarab.png

     

    Missing spawns

     

    Scavenger King - second spawn

    Wandering Asper - spawns in Golden Ring

    Wandering Snapper - spawns in Fossil Sanctuary

     

    • Like 6
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