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fercho70

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Posts posted by fercho70

  1. Although I’m down to try the changes I think this one of the things that makes rose gameplay unique I love how important some roles are such as knight, cleric and long distance characters everyone has a role to play is not fair to just removed a class whole gimmick also your killing the nostalgia which is what’s carrying this fanbase. There’s different ways to make the game solo player accessible without taking cleric buffs.like focusing on making better quest, also a way they could tackle this is by making party quest which are like theme dg you do with a party it could be by joining a quick search, or making your own party with friends.removing clerics buff would affect other parts of the games like dungeons and pvp games buffs make the game play faster less time consuming and more enjoyable, another way they can tackle this is by placing fairy’s all through the planets I thinks is would be convenient and it would still give players a chance to not level a cleric if they don’t want to.

    • Like 1
  2. 18 hours ago, TheShredr said:

    The underlying problem IMO is that we are all buff addicted. Next to that alot of us have a very nice experience having a max full support buffing cleric. To let that all go in an instant is very hard and a big part of the nostalgia feeling. I understand this.

    Personally I never liked the 'need' of a cleric buffer, and this felt forced.

    My solution to this would be as I described to remove the CHARM effect to make the buffs stronger. Next to that, I would leave the 'making stronger' effect of the main stat as it is. This will result in weaker buffs in general, but leaves the buffs to the specific classes. This way the class specific roles get more visible, the buffs make those differences in uniqueness less visible IMO.

    Personally I don't like the IM availability of buffs.

    but we already have weak buffs now that the best in slot charm gear is gone, buffs would be the same as buff potions try doing a dg with buffs like that you'll get destroy and no only that it'll take you at least 25 minute to finish one.

    leave cleric as it is just focus on solo content such as party quest i don't know if you guys know what that is, expand the quest meta and boom u dont need a cleric you can level by yourself all the way to max no problem the only place where you'll need a cleric is in dg and pvp games and when it comes to game arena you have no problem finding clerics in dg and pvp games

  3. 18 hours ago, Bobbity said:

    Off-topic: @fercho70Please, my dude. Please use punctuation. Just as a favour to me. You made my headache worse, somehow. The forum needs you to be clear so we can read and respond to your meaningful feedback.

     

    On-topic: The suggestion does remove useless buff slaves and I support it. Players will still make alt characters of different classes on their other account due to habit and use them initially as buff slaves. However, these slave characters will not suffer any handicap in terms of becoming a normal character of its class. We will EVENTUALLY have real players that spend time, effort and zulie to build up their main characters. These characters are, solely by virtue of having maxed their main class stat, able to offer strong buffs. They won't differ dramatically from other player characters that use a more varied stat mix. What are the knock-on consequences of that, though? 

     

    (This raises a follow-up question in my mind: given a scenario based on the OP's suggestion but where full buffs are offered as IM skills for ALL CLASSES to learn, 

    a) would people still try to make a cleric buffer by habit?

    b) would it be p2w?

    Logically, if there is no single 'buffer' class/class that exists only to buff and class buffs are always better than buff pots, there wouldn't as a matter of course be a cleric that pays money just to be a pure buffer... would there? After all, there's opportunity cost for those scarce skill points, IM costs real money and we only have 2 game client windows available. No-one would turn themselves into a buffslave on purpose if their buffs would be weaker than a full party. Or am I wrong?)

    sure lol my bad when i type that i was busy so rushed through the whole thing.so your main stats now affects your buffs? if so would buffs be as strong as they were with charm? my problem with removing buff from cleric is that now you'll be force to dump some points on charm, points that could've went into any other stats that improves your damage build. you can't bring your buffers into dg or pvp games, so players would have to rely on their main's weaker buffs for stuff like dash and attack speed, which is super important in rose. nobody wanna be running all slow and attacking all slow while doing dg and pvp games, this is what makes rose,rose the fast paced combat and the fast movement. now our gameplay would be slower and more time consuming unless your lucky enough and a soldier and hawker with good buffs join ur run. now making ur main stat affect ur buff could be a dope way to go about this considering that ofc you'll max ur main stat for that maximum damage output so yes i think this is a way better moved. again buffers never affected the gameplay buffers were sodely use for clan wars every pvp clan had buffers, this made the combat fast paced and more entertaining. clerics made pvp games such as cd,akram and draconis way more fun and it made the wars more of a challenge considering that matches would last longer due to clerics ofc, again all of these aspects of rose combat and mechanics that made thousands of people fall in love with rose would take a huge toll due to clerics not being what they were meant for. also were neglecting all those people that love the healer,buffer class that literally is one of the most important class in the game when it comes to gameplay. again considering that the team is working on the solo experience i think nerfing cleric taking all of its buff away is not the way to go, instead they need to focus on making the solo experience more engaging give players that don't want to party or make cleric the opportunity to solo it. they can go about this by making more quest,theme dg ,party quest which are games that you enter with a party for exp. again buffer never hurt the game and i get it you shouldn't depend on cleric, but nerfing cleric or buffers is not the way to go about this creating solo content,expanding the quest side of things to where you can max just by doing quest or again exploring the party quest side of things, something that maplestory pulls off pretty well could help us deal with such issue.

  4. 44 minutes ago, TheShredr said:

    You are exactly describing the problem I am stating in the suggestion. It is not about the removal of the buffs from cleric tho, it is about the need of buff slaves (afk buff bots) of all classes. 

    i'm not. they are not needed people just made them cause it made pvp more enjoyable faster,faster combat,attack speed,fast casting this is what makes the evo system evo. you don't need them you can keep going by your day with ur cleric buffs doing your dg or your farming or pvp game. again this is only used for pvp wars by competitive clans if ur not part of that scene buffers won't affect ur gameplay whatsoever u dont need them to do dg nor farm nor level. again they should've let cleric keeps it's buff considering cleric buff was super useful for party and dg now dg are going to be super slow and if ur not lucky enough to get a soldier and hawker in ur party ur doomed. before from 230 to 250 you could've level up in ulverick dg with the buffs being gone this would be close to impossible unless you have a soldier and a hawker in ur party and on tp of that a cleric so i would say this change would do more harm than good when it comes to dg and stuff like cause now you'll be needing 3 chars to be able to clear dg faster or to even clear at all at this point rip.there's other ways the team could go about this but well see as of now im type down about the whole thing 

    • Like 1
  5. buff slaves were never a problem if you play rose from 2010 to 2017 when it shut down you'll know this buffers where only used for wars every pvp clan had buffers this made wars more fun,faster paced more enjoyable gameplay which is what rose is about the fast combat system. cleric buff were super strong in evo the only reason why we used buffers for wars was due to each class unique buff being stronger than the clerics version or simply due to the class having unique buff that clerics didn't have but cleric buff were still pretty strong and cleric had a bunch of unique buffs so cleric was always needed in every party/war. again this never affected pvp cause people that had buffers would buff everyone and anyone that ask for buff, whenever players were about to 1v1 the person would the buffers would buff both players. again this was an integral part of the pvp experience it made the game play fast paced unlike irose where the gameplay is pretty slow and kinda wacky. i don't mind with the devs making int the go to stat and making charm the drop stat considering we need a drop stat in game. but i believe clerics should be left as they were instead of removing their buffs make the solo experience more engaging, on evo we already have buff potions which are super cheap and accessible so players can solo just pop some buff potions and your good to go. cleric is a pretty integral part of rose gameplay and again we have the option of using buff potions or now we the team focusing on the solo experience you can quest by yourself all the way to 250,again the buff system is an integral part to the game play that made many rose fans fall in love with this game and removing that would be pretty harmful to that core fanbase this game has buffers were never an issue for pvp it made the game fun same with cleric buff it made dg and pvp games faster and more enjoyable .

    • Like 1
  6. On 11/25/2022 at 2:01 PM, hjvg said:

    clerics got killed here? :EmoteSad:
    i am not sure if i am going to play but if the cleric is a useless class now then i will probley not hold up for long.i think the idea of partying and needing each job and cleric for the buffs was the charm of roseonline.

    cleric needed always int i would not see why they would change it to charm

    its been like since like 2008 it gives u stronger buff where int is more for magic attack and stuff  but i agree with you i think needing a cleric for buff was one of rose main things and ill miss it 

  7. 20 hours ago, Loerslang said:

    I'd love to finally be able to travel to the last 3 unkown planets of Rose! That also gives the game a real 'endgame' which i think is missing now. When you reach 250 you feel cool for a bit, but as far as gameplay goes, that's that.. Only PvP, farming and trading left. SO having 3 extra planets + 50 extremely hard levels to get to 300 sounds incredible to me! Hopefully this will be taken up by the Devs in the future! For now, the launch is what's most important and needs the most focus 😄

    i agree they could introduced raids with the last 3 maps more end game content harder dg bosses and big and challenging raids,also would be cool if you could challenge the dg solo to proved ur skills

    • Like 1
  8. 14 hours ago, Zeror said:

    For a long time I've played with the idea for the planet Skaaj as an lost Love Resort. Once a beautiful planet with castles, gardens, lakes and fields and everything you could think of (in ROSE's universe) to relax and bring the one you love to. But today the planet is lost and fell to the invasion of Hebarn's Army. The castles become fortresses of Hebarn-like vampires, gargoyles and other dark creatures. And the gardens, still beautiful, but became deadly as well as poisonous flowers and plants started to grow there. Remnants of the love resort are still visible and some locations are luckily liberated by the visitors of Arua. But most of the planet is still covered by the dark forces of Hebarn. There could be big gothic castle on Skaaj that is the dungeon of that planet.

    i love this idea would be cool if the planet had like a mario feel to it 🙂

  9. 13 minutes ago, Gnoski said:

    I would like the pet to be in the item mall so we can help fund the devs and the game. A Pet system is a must. Pet accessory is a great idea.
    Just please don't make the picking up loot a pet skill like in pservers I find it very terrible and p2w feature because the skill expires you have to buy it again in the item mall.
    Pet built-in skill is to loot it should not expire lol. Just sharing my frustrations on the pet system on some pservers XD
    One pet accessory maybe a pet can have is a little portable storage or backpack extension not so big maybe 10 to 20 items.

    oh no picking up loot would just be a pet automatic function no skill needed that wouldn't make sense like you said it should not expire specially if you already pay for the pet. the pet backpack i think is a good idea we do need all the storage we can get considering the item ui storage is pretty limited 

  10. 24 minutes ago, Avatar said:

    Hey, these are pretty neat ideas! I hope that there’s a way for the pet to have their own storage, kinda like how they have on Lost Ark! We already have a storage problem, so this is another method of expanding that option. 

    that would be pretty cool, rose storage is pretty limited 

  11. STRAIGHT TO THE POINT. 

    we're all familiar with the capsules,for those of you that don't know capsules are like lil pet summons that you can summon on rose.

    as of now we lack a truly pet system in the game which i think is very needed and would be beneficial for all of us ,i think this would be a cool way to help the team and make our experience easier and more enjoyable thinking about clicking those painful small icons to  pick up your loot brings me back to all the headaches and annoyance that experience with farming in rose. 

    HOW TO OBTAIN THE PETS;

    as of now i got two ideas of how we can make this work either make them accessible through hunting them or purchased through item mall.

    how would the hunting mechanic work well you'll be obligated to buy a pet trap from the pet shop the trap would work like scouts hunter trap, you lay down the trap and lure the pet towards the trap how would you lure the pets you might ask,well players would have to purchased candy from the pet store once u target the pet you want you throw the candy at them. you set up your trap and you lure the pet towards the trap by throwing the candy at them. 

    another way to obtaining the pet would be through the item mall im more so leaning towards the item mall option, considering the devs need every form of monetization they can again considering the game would be completely free to play.

    PET SYSTEM;

    a pet system would be needed considering the vast amount of loot the game has, this gives the player the opportunity to loot an specific item only or various one with the exception of others.

    by right clicking on ur pet you would be able to open the pet drop filter window on there you can select which items you want ur pet to loot and which items you want ur pet to ignore.       this would give players the opportunity to pick and choose what items they farming for.

    PET ACCESSORIES; 

    you would be able to customize your pet want ur pet to wear a cute winter hat? or a cute pair of boots? well you can do so 🙂

    pet customisation would be another way to support the team again the game would be completely free to play the team needs every form of monetization they can get . 

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