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Nemue

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  1. Yeah so in pvp each player will log a fighter and a buff slave
  2. I dont really mind that the buffs are spread out over the different classes but i hate the fact that charm increases buff power. Because now i'm gonna either need a buff slave with max charm of each class or swap to a full jewelry set of charm gems on my fighters to have decent buffs?
  3. So instead of 1 'buff slave' (which is how everyone calls cleric) you now need a char of each class with max main stat and max charm for best buffs? How is this better than the old system can anyone explain me?
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