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Sparx

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Posts posted by Sparx

  1. 3 hours ago, GodOfEntity said:

    How would this make me wise? 

    Because you said this:

    8 hours ago, GodOfEntity said:

    I get it, accidents happen, it could of just been an accident. Things happen.

    You don't know if they are purposefully doing this and are now potentially shining a bad light on them, in case they didn't do it on purpose.

    Your PSA to be wary of such scams is great, and I think it's a good thing to shine a light on. I still think you should have at least sensored their name in order to target the problem and not a player.

    • Like 5
  2. 1 hour ago, HoneyBuns said:

    I agree.  I don't think you should be able to move while crafting (in iRose you had to sit because crafting used MP if I remember)  but definitely would be nice to be able to chat or reply in a message.

    This is what I want. Realistically you wouldn't be moving around and crafting stuff anyway (some exceptions though I suppose).

    • Like 1
  3. If logged in to the game there will be notifications every 5 minutes starting one hour before the maintenance.

    There will be an announcement in the Discord server, here on the forums and also on the webpage roseonlinegame.com.

    The patcher also gets the announcement from the webpage, but you will have to read the article to see its start time.

  4. I would like to suggest more statuses for the friend list and clan roster.

    Sometimes I get messages from people when I am in vending and am AFK, and I can not answer them before I get back. (I am vending a lot)

    There is no way to tell that an online friend or clan mate is unavailable right now.

    We currently have:

    • Online
    • Offline

    I would like to suggest adding:

    • Vending: Updates when personal vending shop is opened. It could also tell your freinds what map your shop is located so they can find you and buy your things.
    • Away: Updates after 5 or 10 minutes of inactivity, or the user can choose how long it should take before they become inactive. I would define "inactivity" to mean any activity at all, including all chats seeing as this is a social feature. The user should also be able to choose if they want to automatically become inactive or not. It should also be possible to manually enter away mode. The activity tracker should be handled by the client to save load on the server, and also because one can manually enter away mode.
    • Busy: A user should be able to set themselves as busy of they are doing something right now.
    • Ghost mode: A user should be able to appear as offline for some sneaky gaming.

    These statuses should only serve a social function, in which it will tell people if their friends or clan mates are available or not. Currently it only says you are online, and that is a bit vague.

  5. Can it also be changed so that when one would get killed in a shop, the shop window is not closed entirely? Just stop the shop instead and let the items stay in the shop window.

  6. I moved one of my chars to Anima Lake (I was heading to Kenji Beach). Once I moved from Junon Polis to Anima Lake my client froze up.

    I am now unable to play this character because everytime I log in to it the client freezes.

    Anyone know a solution to this?

    This is how far I get ("Svarer ikke" in title = "Not responding"):

    bilde.thumb.png.cd930ed968a1e40b3762a64fdf2b8e17.png

  7. I got this message when walking past the moldies:

    Quote

    [Playername] reflects 55 damage to Little Moldie

    I was not the one reflecting the damage, and because I was not part of the battle I see it as unnecessary to inform me of what damage has been reflected by someone else to something else. It is also not interesting enough for me at least to need to have it written in text like this. Change it into floating numbers like the ones that are shown above the head of a monster that has been damaged instead.

    bilde.png.19d5838034050dcc88c245027c5dd519.png

  8. 6 hours ago, DoubleRose said:

    I commend any company that meets onerous regulations imposed by boomers in a failing government conglomeration who don't know the first thing about tech. Always word things carefully when it comes to law. The company's lawyer should be revising everything put out or even be the one writing it. Document everything.

    I don't know what Gravity sold Rednim, but Gravity may have mischaracterized what was for sale as a sound product when it in fact had critical issues. Gravity ran the game with garbage code the entire time. It probably leaked data constantly too, but the company had no transparency.

    I'm convinced there's a reason here why Gravity decided to ditch countries regulated by GDPR.

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