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Amafi

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Posts posted by Amafi

  1. Really liking all the alternative ideas 💡 

    Especially the sacrifice mobs to lure King. Remember the impossible alpha stress test. 999 beans for a reward. Still too much IMHO. But give item as reward to spawn/summon the 🤴 

    • Haha 1
  2. Hunting Kings can be a major pain, and cause all sorts of problems.

    My suggestion is like GA points have a dungeon type Boss where you can choose which boss to hunt.

    Drop table from normal boss, and also quest can be solved. (I.e. Orlo King hunt)

    What do you think?

  3. Currently I have too many great parties on or naar a boss spawn.

    1 min before King spawns, a group comes in. Kills boss and get the nice drop. And moves away again.

    Leaving bosses only to a select few. Adding a RNG timer (I.e. every hour plusminus 15 mins.) Would be less fun for the boss timers leaving more for the leveling parties and more spread drops.

    • Like 2
  4. Lately my shop is having hard times...

    I blame a santa reindeer untimely demise and some unfortunate DC's.

    What would help me in QOL is to save my buy or sell tab.

    Part of it already exists. My huy tab remembers what items to buy. What would help me is how many, and at what price. And then to save that for a future log off/ death.

    Perhaps even extand this to the sell tab. Price the gear just right ✅️ 

    Any others thinking this is a great idea, support me with a thumbs up 👍 

    Suggestions, additions please leave them below

    • Like 2
  5. Personally I have no clue on what the outcome differences are from Irose to Narose. Have not played bourg on those. 

    But in alpha the stockpile does a 25%increase currently? On all drop chances? Or just the common drops?

  6. Soo, stockpile... It has worked, not worked, seen as unfair, removed, implemented and broken again.

     

    Looking at the streams the whole drop system seems to have changed (for me, old ROSE player)

    Now there are 6 "classes" with seperate droptables (i.e common drops, rare drops etc)

    Would it be possible to trigger specific parts of the tables as part of the stockpile effect?

    (i.e. Stockpile multiplies drops amount by 1.5 roundeddown, for common drops)

    Further levels could influence chance of exclusive drop by 1% or something along that line?

     

    Plain removal would make a bourg just not special anymore

  7. Consistently can also come from what to equip. And would be more newbie friendly that way. Weapon in example is pretty clear on what goes there.

    Foot would then be shoe.

    Arms would be glove

    Back could be wings/pack/shield or need to call it back gear or something.

  8. Sounds like a nice idea.

    Might have to work out for what quest in what stage you can share the quest. (I.e sharing the a quest with multiple stages, or jobchange quests)

    But upon start of the quest sharing it with your party could work.

    Nicking your idea, I also see party quests totally working. Quest only for parties with 3+ active participants. Where one can pick up the party quest for the group. With special group type rewards. To encourage parties and teamplay

    • Like 1
  9. Just wondering, clerics were meant to be a support class. But in creation they were only doing the buffs in a cycle and an occasional heal.

    What if the role would be more active. Instead of buffing the party, make them actively debuff the mobs. (Omdenken in dutch 😉)

    So def down, a-speed down and what not. This would help cleric solo far more easily, but also be helpfull and beeing an attribute to all 🥳 

     

    • Like 3
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