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Forestwithin

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Posts posted by Forestwithin

  1. 1 hour ago, Thystro said:

    Dungeons, dungeons and eehm dungeons.. Is sort of the only way atm.

    Akram can also be spammed, however it's more work for the amount of Zuly you get most of the times.

    i mean, if you score atleast 200 honor points each run it is 4.5-5m for about 20-30 minutes

  2. 6 hours ago, Alexer said:

    The best way to earn zulies is by leveling to 240++ asap, do dungeon (example cou) everyday to farm valor points. Valor points can use to buy blank scroll (500 valor points) from npc and sell it to the market (10m++), beside farming valor points, completing a dungeon (final boss) might sometimes earn valuable item such as Unique weapon / Lisent U (470k++) / Purple Powder (65k++). For your information, 1 unique weapon can be dismantle to 20++ pc ancient scarab (60k++). Trust me, farming at this level (240++) in any dg is more worth it then any of other places.

    Or just spam Akram for Honor bindrunes to sell? 🙂 

  3. 22 hours ago, GodOfEntity said:

    It' still is now! ... Oh man it seems I need to make a video or stream this.... But, this is what I have right now for refine materials. 
    image.png.34ae747715cbe9153a515af79cfa6236.png
    ^that is literally like 4 days of farming.  (If you think I should have farmed more than that in 4 days, you're out of your mind. This material is SUPPOSED to be rare) 

    Is this from one character or multiple? 

  4. 9 hours ago, Austinbomb said:

    For any melee class all a mage has to do is slow > nuke > coldsnap > nuke > done. It's crazy that they have a ranged 200% slow that lasts like 8 seconds. 

     

    Oh and btw... noone really has magic defense except the muse class.

    For starters, if you dont have magic defense that up to you, build for what you are going to do mate. 
    "For any melee class" tbh, raiders can destroy mages. and you are playing a knight, you are not really supposed to get kills in akram for example. You are kinda just there to be annoying. And, if you want a 8 sec coldsnap you need the honor skillbook wich makes you give even more points into it. People really dont see how much SP you invest in different skills as a mage for it to be viable. Like the manashield that got nerfed, and yet you dont even seem to be happy about it even tho you were one of the people complaining. 
    At this point you just wanna nerf mages into the ground. 

  5. 12 hours ago, Austinbomb said:

    THESE ARE SUGGESTIONS BASED ON STATS/SKILLS FROM THE START OF THE GAME. NOT IN ADDITION TO ADJUSTMENTS MADE.

    For credibility.... I pvp often and can be found in TG or AA. I also play more than 1 class, so please have an open mind to these suggestions and comment what you think.

    Classes that should remain the same: Scouts (All), Raiders (All)

     

    Soldiers - Add 2 second 100% success stun effect to Soul Wreck similar to irose.  GIVE THEM BACK SACRIFICE IN PVP! Add 10 seconds to Sacrifice cooldown and make the effect last for only 3 seconds.

    Champions (Sword) - Change the mute from soul wreck to sword force if the above change is made

    Champions (Axe) - Add dodge down 40% effect to Final Strike

    Knight (Crossbow) - Add 2 second 100% success stun to focus shot.

    Knight (One-Handed) - see above added stun to soul wreck and added cooldown time to sacrifice

    Impacts:  Changes to Soldiers will grant them the ability to actually melee opponents. The stuns would assist them in gettiing closer. Nerfing Sacrifice will make overall AA experience better and not make players cringe at clan wars. There is NO current way for knights to save other group members from damage in AA so what you see now is a bunch of raiders single targeting people with no way to stop them. Our softy friends are dying pretty quick.

     

    Muses - Add 10 seconds to mana shield cooldown and reduce absorption by 20%.  There should be 8 seconds from once the shield is broken so one cant place the mana sheild on and spam it again once broken.

    Mages - Remove coldsnap.... they already have enough stuns / slows.

    Clerics - If mana shield is adjusted they will be balanced

    Impacts: Changes will make mages and clerics less tanky like traditional magical classes in RPGs are. Mages won't be able to stun & slow spam enemy and nuke them.

     

    Bourg - give them the mage skill coldsnap and rename it "fragmentation"

    Artisans - Add passive skills similar to loot gems

    Impacts: Most people that play this class do it to make money. When you think of an Artisan, PVP god doesn't come to mind. Give them a PVM advantage.

     

    Right now raiders are running rampant in AA because of the nerfs to sacrifice and mana shields lol. We need to fix this and the above suggestions will solve it. Also, mages are still kings in AA (if they arent targeted by a group of raiders) and can defeat all other classes in 1v1s with less gear.

    Bruh, you for real wanna nerf mages more? 
    And Sacrifice shoundt have been in pvp for starters.. 

  6. 11 hours ago, Austinbomb said:

    You can do any build you want and still be godlike in pvp or AA. Spam mana shield and stuns.

    Not really tho, people are bashing on mages for the mana sheld yet they barely gear their own class. 

    People just doesnt realised how much skillpoints we have to sacrifice for a good mana shield. 

    And then we have the other dude bashing mages on the cold snap skill? like wtf, that dude is straight up just hating. even in full honor gear a good raider kills me in one combo. all people have to do is just stun when you see the animation for mana shield since it take like 2 sec to cast it. 

  7. On 3/8/2023 at 7:11 PM, prettywomanlover said:

    Currently, I think for cleric mana shield should not be nerfed, other than adding a longer cooldown, or making it so they cannot be used within 15 seconds of the last one.  For mages, I have not played mage honestly but i heard there was a secondary mana shield for them, I think that should simply be removed, they do not need it an will be overpowered without it, they should not get an extra shield they are supposed to be a glass cannon class. 

     

    Thanks, let me know your ideas on how they should go about tweaking mana shield for the next update

    it is not a "extra shield".. it is just pretty much putting more points into the shield. 
    And people still seems to fail realising how much points you actually spend on it to have a good shield.. 

  8. 1 hour ago, prettywomanlover said:

    Yes all from zulie sellers. Once they start banning them, there will not be. There are not many ways to get zulie in the game other than dailies, and boring repeatables. We should get rewarded for playing the game the way we prefer to play it weather than be dungeons, or open world. And cmon you get less than 60 points from a COU, in AA you can get 150 very easily as the worst class, lots of times over 200-500.  And don't say the drops are good they are terrible and even when u get a decent items you have to sit for 24 hrs vending it.. It's not encouraging people to play them.. Sure there is a lot of zulie on the market right now from botters /zulie sellers farming 24/7 every minute of the day because that is literally all they do for a living.. What happens when they get banned? the only way of getting zulie is farming tedious quests and low rate open world. I'm just saying, we should be able to play the game the way we want to play weather that be in dungeons or whatever, and be rewarded for it and feel like were progressing our characters. For people who already have BIS valor gear there is absolutely no reason for them to do them other than stocking up on uniques worth 400k to sell overnight

     

    from zulie sellers who literally their only job is to play every minute of the day and sell items/zulie. What happens when they start banning them?

    Mate what are toy talking about? Vending for 24 hours+? Then you might wanna rethink how you price everything. Forest ash can sell in 10 min. Same with wired, mage unique skills and so on, same with maxstats 

  9. 17 minutes ago, TheApe said:

    Goblin cave, for example, is full of high lvl farming tablets, chemicals and whatever. Just visit B2 and you'll understand. 50% of them are bots. That's what I've seen. When I was 80ish, there were litteraly lvl 200+ everytime, luring all mobs and getting all loots. But maybe I was unlucky, or maybe you don't want to see the evidence.

    I just think that low lvl players have not a ton of possibilities for exp and farm, but, with your system, lvl 250 have all possibilities, can farm all maps, even low lvl bosses, and how can't you just realize how ridiculous is it ?

    Opening dungeons for low lvl could be a good answer to fight those inequalities, maybe ?

    Isnt dungeons open for decently low level players? around level 100 ish? i might be wrong 

  10. 21 hours ago, prettywomanlover said:

    I've noticed less people are doing dungeons, I believe because they give a very low amount of valor points

    I dont really think they should give more valor than what they are doing at the moment, it should take a while to get the pvm skill/gear you want. And if we would be given zulie reward from everything in the game, what fun is it then? 

  11. 8 hours ago, dbeeeee said:

    The “charm”? Lol you mean the current state of junon being laggy and overcrowded af / ppl hacking their shops to be closer to npcs / and the discord trading market being so shady where clannies leave fake bids on each others items to dictate the prices? Mmhm

    idk man, lower the resolution or something if junpn is laggy for you. 

  12. Hey guys, does anyone have a solid build for pvp that i can try out? 
    The build im currently using is doing decent damage but i can't get the final hit on the enemies so im missing out on some points in AA for example 😕

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