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Guppi

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Everything posted by Guppi

  1. I'm a bit confused now with the last 2 posts. Doesn't a mage need much sen for critical dmg? Would be good if some more suggestions on stats could be included in this guide.
  2. Guppi

    Lvl100 armor

    With which NPC can I get the lvl 100 muse armor?
  3. Hi there Since a week or so I can no longer use the upper arrow on my keyboard to make my character run forward. Left and right arrow to pivot screen also seem broken. I cannot find the folder in which the xml file is stored causing that pop up when launching the game. Could someone perhaps provide me with the (entire) file path or (more) detailed instructions? Thanks!
  4. I would be interested to know the "base" price for all pieces of the set (ring, necklace and earring), with none or crappy substats (not sure if they come with substats).
  5. What (affordable) gems and jewellery would you recommend for starters?
  6. Great guide already! I will be posting a lot of questions here as I level up. To start with, could you briefly elaborate on what Damage over Time exactly means and why it is helpful to a mage build?
  7. What (affordable) wands and magic tools would you recommend for higher levels?
  8. Guppi

    Mage skills

    I assume the same goes for accuracy? Does it improve your hit rate for melee as well as skills?
  9. Guppi

    Mage skills

    Does AP increase skill damage or only 'auto attack' dmg?
  10. I have 900 crystals (in 1 stack, no 2nd stack) and 50+ Elif... but Santa always says I do not have enough.
  11. Seems that Santa has broken down too. I cannot get the cart. Hope they extend the event for a while
  12. Where do you get the backshields? I cannot choose them from Santa's list.
  13. 1) Could someone post some pictures of the 'other' items (e.g. wishing bells)? 2) Can the santa cart only be used in Luna?
  14. I love the idea of straight-forward (and preferably not so grindy) achievements. I believe such achievements also give players the feeling/emphasize that they are progressing in the game (on top of lvling and questing). Small, cosmetic or fun rewards could be handed out if a series of similar achievements have been completed (e.g. killed all kings/bosses in Junon) which also gives end-gamers an incentive to kill weak bosses and go back to low-lvl places. Now that I think about it, wouldn't it be fun if kings'/bosses' defense/dodge/magic defense could alter depending who's attacking it. What's the point in having an end-gamer kill all bosses in Junon with 2-3 auto attack hits? I'm not so much of a fan with regard to the boss log. I believe we should be careful putting too much information/data out which only has limited purpose. What I love about ROSE is that it is simple and very straight-forward to play/understand. Too much information/windows with data can be quite overwhelming for (new) players imo.
  15. I do not entirely agree with the merging of those 3 slots. I can imagine that while walking around showing off your costumes/uniques (something I don't do as I have nothing to show off with ), it is nice to switch weapons and be able to immediately use it without also having to change the ammo. In addition, it is also nice to carry other ammo without having it take up a slot in your already quite limited inventory space, e.g. when you are delivering higher quality arrows to a new player/char (argument only applies if inventory space would not be revisited). With regard to the set up of the slots, I think the current is quite logic. I am a fan of other optional set ups but would stick with a very logical one as default, meaning that e.g. the hat/face is somewhere above, the body in the middle, shoes below, etc.
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