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Ilsalay

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Everything posted by Ilsalay

  1. I think they should be removed from the game, and replaced with Waypoints/being able to open the world map and click on Zant or Junon (as long as you are physically on that planet) and travel there for the same price it would cost to buy it from the NPC. No more forgetting to buy scrolls, more inventory space for other things. If they are changing Clerics, why aren't they changing this? Removing scrolls and going to a waypoint system is a massive Quality of Life change. In 2005 it might have been fine, but you will rarely find a game now that doesn't have fast travel, taxi, waypoints, etc., instead of forcing players to spend 5+ minutes clicking through terrain. At the very least, something like a Hearthstone should be on every created characters inventory, bound, unable to be deleted. That can be used to save and travel to your return point.
  2. This is pretty spot on. Clerics are (were?) essentially buff Gods. As people in this thread have stated if they couldn't get touched by an angel, they likely wouldn't even play that evening. Cleric buffs need to be divided amongst the other classes. Clerics keep one or two unique to them buffs, the other classes get the rest in whatever placement makes the most sense. To compensate, they can get a buff that increases summons/mercenaries specifically. Clerics are now summoners. Or something. I don't know. It's been years since I played actual NA Rose - and am unaware of the state of the game until the end. But seems like Clerics at the end of NA, and still currently in all private servers, are absolutely necessary for anyone to feel like they are making any sort of progress when playing. Sure do love logging in, waddling around town spamming "buffz plox" for 5-15 minutes before being blessed or giving up. Or dual boxing my own Cleric and dragging/porting it around places. I know there's a party lvl system, but I don't recall what it actually does when the party lvl increases. Maybe something could be added to parties to boost everyone's stats or HP and Damage by 5% per party member. And if it's already something that is part of the party lvl, the more party members you have would make the bonus multiplicative, instead of additive. Which in some form could be in competition of NOT having a Cleric with god buffs, just at the risk of not having heals. And if you do have a Cleric in the party, then you're just blasting on all cylinders and having a good time.
  3. This is likely a feature available in private servers - not something that was official. There was an NPC in every town, that was essentially a world Market trader. Talk to him, type in what you were looking for, and he'd show you who was selling it, what the price was, and where the shop was located (coordinates and map.) I'd really like my game play experience not be impacted by hundreds of shops on the screen - unless I choose to do so by visiting the market area/district. Which as someone previously stated - could be possibly fixed by optimizing the game client to not tank your game performance. How big of an ask that is, couldn't say. Having an option to turn shop visibility off would work - but how would that be any different from taking away their foot traffic? People would turn the option on when they wanted to shop, which is no different than going to the designated map where they are set up.
  4. So because it's a "Farming Class" means it can't or shouldn't be in PvP? Min-Maxing is also a thing. You're not always going to have the most optimal gear. You get something perfect, now you can reshuffle your stats accordingly to better utilize your class. Didn't plan out your stats and class that far ahead? Oh, too bad. Might as well reroll. Pretty much this. If you don't want to use it, don't.
  5. Why not make a Market area NPC that will load you to a separate map, that is specifically for shops? This completely removes the massive lag hit of crossing the threshold of a town entrance, or loading into the spawn point of a town as the shops tank your PC performance. I want to see the town and be able to click on NPCs and interact without lagging towards my destination. If I want see what the shops have, I could head to the market. At least I'm choosing to be laggy for a moment and deal with performance issues versus having to deal with it no matter what.
  6. Resets should absolutely be available. They shouldn't be free. They could easily scale off X amount of Zulie times your level. Or be an increasing amount the more it's done with a cap of some kind - an increasing infinite value would be absurd. There will definitely be people that don't want to have 2 Artisans - one that crafts, one that plays the game. They'll respec for crafting, go back when done. There will be people that will have to respec for PvP vs PvE. They shouldn't HAVE to build a separate PvP character just because they felt like dipping in to PvP from their normal PvE playing. It should be straightforward, simple, easy. Just a small reasonable zulie fee.
  7. The first Job change quest at level 10 I feel should be available on the official site, with mention of a 2nd Job (and links to the 2nd Job information.) Yes, this game is old. But for a lot of people it will be a new experience. And if this is the official version of the game, they shouldn't need to go elsewhere to find answers. Within the community (discord, forums) sure. Ask for best in slot gear, how to build, etc. But basic things like "What skills does a Scout have?" should all be findable/answerable on the official site that is just given information as a potential player looks into the game.
  8. Hello all, Very excited to see ROSE return in an official capacity. This suggestion very well may be something that is going to be implemented at or just before launch (or at the very least once closed/open beta is active) - but please have a Monster Table, Item Guide, etc like oh so many private servers have so players can look up drop tables, and find where various Weapons and Armors can be obtained. Information that I DON'T see on various private servers would be information on Character Classes. There should be a Guide/Info on all 4 starter classes. What they're about, their weapons, their skills, what stats are important, etc. The Job Quest that each goes on. And then of course links that go to their 2nd Job options with the same info: Skills, weapons, Job Quest, etc. I don't want to rely on memory from 10 years ago, or have to dredge through OTHER ROSE servers forums/websites for information that will likely be wrong/not applicable here. There are some MMOs that are currently running that have none of this information readily available and I find it severely annoying. So, please have as much info as you can available in regards to Monsters (location, drops) Classes (stats, jobs, skills) and Items (gear, gems, etc.)
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