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Shid0x

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Everything posted by Shid0x

  1. You know those are some old screenshots when the font was still this horrible and unreadable clusterfuck. irose aquas is still the pinnacle of rose even after all these years.
  2. I would like nothing more than that too ! Hence why the controversial idea, its like emergency breaks, you don't want to use them but what if all other fails ?
  3. Today i would like to introduce a controversial idea : Bots ! The idea behind it is very simple : When a map has less than a certain amount of players the server would spawn some bots at various locations that will attack monsters passing by and help players questing / leveling. The Player would be able to party with bots and enjoy some content that would be otherwise un-accessible alone. Why ? Some of you may ask Simply because Rose tends to get "empty map syndrome" once the server is old enough. Newer players may often find themselves alone in big zones and frustrated. Also it is worth considering that players from certain parts of the world will be playing at times when the majority of the population is asleep / working, you shouldn't feel excluded because of a timezone. Some details : To prevent abuse, you wouldn't be the party master. Bots would be assigned random stuff / classes adapted to each maps. You could only pick up 50% of the loots, just like a real life situations *almost* Bots can use skills, their build is standard. This system is not intended for immediate release but when the game is already 1 years old or so. A very very rough overview on how the system would look like could be this : Now of course, this is just a glimpse of an idea. The final system would be far more optimized ( considering players passing by / shops , levels...) but i believe most of you get the idea.
  4. Rob you do realize that considering how popular you are there would be 50 people running behind you at all time right ?
  5. I'm not a fan or forcing interactions. Things should be organic, just like life. I don't like forced narrative. I'm not sure "pa buff po" was really an insightful conversation. I mean i get the intent behind your ideas but we all know where its gonna get...
  6. This whole rant sounds like a child who doesn’t want to eat his brocolis. I don’t even know if it’s worth answering or debating about so I’ll just remind you the definition of insanity : insanity is doing the same thing over and over and expecting different results.
  7. My belief is the same as on the other thread : Free Rose online, free the game from all the shackles and crazy mumbo jumbo NaRose imposed on it for so long. Don't dwell with a million concepts, just the the economy be free, let the ones who want to be traders be traders. IM is the only thing that should be account bound ( doesn't really make sense to be character bound )
  8. Long debates over nothing much in my opinion. No items should be bound or locked or whatever. Zulies have to mean something, while some are hardcore pvp / pve players some are traders and shouldn't be limited as such. The only items that should be untradeable / bound are item mall items for obvious reasons.
  9. I wish the staff makes the clan field more fun, especially the Junon one. I'm not sure what the NaRose staff was thinking but it lookz absolutely daunting. The sheer amount of monsters, the lack of "special bosses", the disappearance of the riddler jelly beans... Special monsters, more exp, special loots, fun running after the glowing jelly and smashing each other faces should be what its all about.
  10. The number does matter, you don't want the actual refining act to become redundant nor be discouraging for newer players. If its too high then it can become confusing, that's why i liked 9. Everyone gets the stakes, everyone directly understands the journey. Same goes for stats, many MMO's actually went through a stat squish recently because when numbers get too high it gets more confusing, you can easily transfigure that to refines or gems, it quickly loses meaning.
  11. I'm not sure one level of refine would make that much of a difference. But anyways that was just an idea thrown around, my main belief is about the mats and the limit to 9.
  12. I completely agree on this, it should be kept at (9). The fact that NaRose went all the way to 20 just show how desperate they were for money and were absolutely clueless when it comes to balancing a game. Overall i believe the refine system should be very straightforward and understandable by everyone, even the materials needed should be instinctive ( a combination of 2 mats is perfectly fine not 4-6 like some versions of the game...) This being said, maybe the game could introduce refine 10 only for Artisans, this would be quite a cool bonus, nothing overpowered but a neat trick.
  13. This seems like a given in modern times. I don't believe anyone would be against that.
  14. Shid0x

    PET SYSTEM

    I always liked the capsule monster system that Rose had. It gave some interest to particular monsters and was always a neat little improvement to your DPS (and let's be honest quite funny ) Yet i would be against a PET system, first off as someone said this if there were too many players in one place this would create an absolute mess. Secondly this would potentially stop the game from having a summoner's class, if everyone suddenly have them then what's the point ? If it were to be cosmetic only i'd be okay with it only if the players were given the option to not display them.
  15. Well this can't really be explained can it ? Such taste is subjective. Its just personally i don't feel like mining does belong in the world of Rose as a player perspective, even tho it can be part of the story ( ie : cave ) But limiting such activities to places like the cave would be enticing to me yes, one of the caveat i have about things such as mining is that you often end up with harvesting materials everywhere and it ruins the artistic direction imo.
  16. I agree, while the idea of having optional stuff to do is nice things such as mining do not fit the world of Rose. Alternatives could be worth researching into tho.
  17. That's a hell no for me brother. A high rate server would literally kill the server population, and i base this conclusion upon my observation of other servers that did the same. Also from what i understand with the level squish the team is trying to tailor-make the leveling experience. The rates will not be "low" its just gonna be the way the game is mean to be played.
  18. This was supposed to be a thing in the Original game, in an old PC Gamer interview it was said that Rose was supposed to have dynamic spawns and resources. "If you eliminate a monster threat, they might move to somewhere else, if you buy every resources from a map its price increase" Dynamic spawns would not only be a good idea but also a tribute to triggersoft who couldn't finish it. Your collision grid idea is pretty great and i can't really imagine any cons with it, i mean weird Pathfinding was part of the game but not in a fun way. @Garnet was working on it afaik, he shared some early work on discord.
  19. The OG korean team remains unparalleled, there were truly some talent here. Truthfully this saddens me as in almost 20 years no one still came close to them, which would explain why most new maps or monsters aren't that good looking ( or soulful if you will ) yes i'm looking at you Jrose.
  20. The church of choropog thanks you for this.
  21. Despite it being near impossible to implement, i don't really like the idea. Water is omnipresent in Rose, there are many scenarios where you have to run through it to either travel or fight, this would make the game a hassle. Not to mention it would discourage people from potential exploration and finding cool screenshot spot. If anything we should promote exploration, not limiting it.
  22. Afaik this is already planned, i think lazy mentioned it during a stream.
  23. I remember during the early days when we pondered on what exactly is charm. My friend would make an argument that his drop rate increased and some would call bullshit. I don't know if it ever was implemented as such but i do love the concept of a "luck" stat, which could be considered as charm. To be frank the fact that "charm" improved buff doesn't really make a lot of sense, while it may be easier as a dev to consider for balance it doesn't really compute.
  24. Nuff said. If the plan works this won't be necessary. Also "Buff NPC" would make the game quite amateurish.
  25. I'm not a fan, this makes every map feels the same and absolutely breaks any feeling of power and accomplishment you might have. World of Warcraft did it a few years ago and the frustration this brought was a truly unpleasant feeling. As far a re-rolling a character to farm some stuff its part of what makes Rose imo.
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